Tool Devlogs From Those You Follow Page 202
You can now invert each noise layer. Mainly added this for the voronoi noise but it also creates some cool results with other noise types...
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Fellow Character Enthusiasts, you most likely expect another update this Friday like all the weeks before, but I'm here to announce a small update break we are...
Okay, so Particle Lab actually got a decent amount of attention, thanks to everyone who’s given it a look! There are a few minor(ish) adjustments I’d like t...
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Sound Show - Update March 3, 2024 Interface Skin Customization (Pro Feature 💎): Now, Pro users can change the skin of Sound Show to display different colors...
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WHAT'S NEW? Now you can change the background of the level. You can even add your own backgrounds...
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Hello everyone, Just a quick update. The new beta 5 now supports toon shading with ray traced outlines. It also fixes a lot of issues from beta 4. Check out the...
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We're so happy to release this little tool which has brought all of us a lot of joy, and may be super useful to all you RPG players and writers and things! Took...
PaperZD Version 4.19 has been deleted due to an unexpected bug encountered, will be uploaded again after solving it...
UGO Devlog: The Modern Makeover! Hey potential future users (and hello, future me!), This log covers the major transformation of the UGO - Ultimate Gaming Optim...
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I've fixed a bug where the TP/MP/HP regeneration trait doesn't work. Now it does...
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This post is about some internal workings of Janet and Jwno, especially how threads work and communicate. You may as well take it as me mumbling to myself. I tr...
Just a minor change on the help file. I forgot to add a default value on the plugin parameter, and it was causing an error when trying to parse it...
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Retro Diffusion Update for January There have been a lot of changes since the last dev post! There were some smaller features and updates released in September...
In recent weeks I've found out there were some memory mismanagement going on in my resource packs, and I just finished the work to fix that. This is more of a "...
Version 2.1.0 - 10/14/2021 - Add escape codes to change the font face. Requires EliMZ FontManager or EliMZ BitmapFontPro. Now you can use \FNT[fontFace] to chan...
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Fix: Windows not refreshing when changing actor on scene...
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Allow players to customize their own actors
Version 6.0.4 - 02/03/2022 Applied an experimental fix to a very rare crash that happens sometimes when changing between maps...
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Variable Bars Creator has been reworked and added new features, see the changes below. Plugin reworked: A lot of parameters have been erased, and merged into on...
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This version adds a few player 1 related examples...
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Create Atari 2600 programs with no coding knowledge.
Guess I was too quick to conclude the last fix, as one tiny bug remained (which is now fixed): Version 1.0.2: Fixed an issue that would cause game crash if none...
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Changes: Animated sprites now have the option to play only once instead of looping. A checkbox has been added to layers, which will restart all attached animati...
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GameApi Builder, our favourite 3d modelling software is now available for docker containers. Previously our software was only available for ubuntu users, but no...
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9/15/2022: Firmweave 2.7q Bug Fixes: Zedit2's corrupted text (labeled "white text" and "blinking text" in zedit2) will now load in 2.7q as customtext instead...
Added a new color wheel area. Optimized a load of code, and added a bunch of little quality of life improvements here and there. Mostly code optimizations, but...
Even though this has been already released, it seems I can do a dev log. Well it's in the unity asset store YAY ME! Have not heard much feedback. I guess tha...
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[MZ] Version 2.1.0 / [MV] Version 1.4 - Added a common event to play when leaving the pause scene...
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Fixed animation info not saving for synced animations, when the idle animation had only 1 frame Added controller support to states Works just the same as the ke...
1 file — 10.1
A new version for clippy is now available! It fixes an issue where it would give an error if you try and load a clip with no data...
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Fixes: Ensured that Global transforms get saved as part of a Layer Set Fixed a bug where motion delays would get reset to 0 Added error messages regarding Layer...
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Another small bug fix for something small that I missed. The binary release was including a jar file that was only needed in the source release archive. This...
2 files — 0.10.6-Alpha
Hey there! I made some pretty major changes to WriteRush. You can see all of them below: Rewrote about 80% of the code :D Fixed the positioning of the particles...
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Fix: Actor trigger bugging out for placed traps Fix: All trigger bugging out for placed traps...
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So... found a ton of bugs when making the video for this TBS system. Smashed em ...
OMO v0.5.3 is now available for download. Updates in this release include: Fixed a potential crash when interacting with the cloud. Fixed bug which caused a tra...
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Nuevas funcionalidades Configuración de textos del HUD Posibilidad de establecer los textos que aparecen en el HUD y añadidos algunos eventos que no mostraban...
This is a light update that brings a few community-reported features and improvements! New Features & Improvements: Unity package: Auto update checker - get to...
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Fixed a bug in which card data was not being reset properly when new card data is set on the card sprite...
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8/9/2022: FirmWeave 2.7l Bugs Fixed: * #DUPLICATE was adding the object's X and Y position twice, confounding the result. * #DIE would cause the wrong color to...
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Tape Master Pro V3.0 and Tape Master Pro V4.0 has support for running BASIC SYS start addresses, but what about BASIC programs and compiled BASIC? Well, unfortu...
Version 5.2.1 - 12/09/2022 [MV] Fixed a bug that Scroll text windows are only displaying one line of text. [MV] Add compatibility fix instructions on the help f...
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Update v2.6.3 This is a small bug fix / enhancement update. 😀 Updated help info for this functionality to reduce confusion on how the previously added Select...
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I'm still working on the new rendering loop, as well as polygon-based movement rules. However, before I release that, I had to go fix some bugs that had been po...
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Please redownload plugin, old update post signified an accidental reupload...
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Just a few improvements :) New: - Export button added to full-width and compact-mode Improvements: - Overall text rendering and clarity improved, especially on...
3 files — 2.3.5
Can-I-Park: Development Report - Assignment 5 Overview Forget complicated parking signs. Can-I-Park is an augmented reality tool to help you understand parking...
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CGALIB was updated a few weeks ago to support Hercules graphics cards, and those changes have now been uploaded to the Cyningstan web site and to Itch, and the...
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Most of this release was about changes to make it easier for me to build user interface code in the future. I also fixed an irritating bug in the user interfac...
2 files — 0.19.0-Alpha
En la ultima semana de desarrollo del anteproyecto he hecho principalmente 2 cosas; La primera fue reunir todo el material que se ha trabajo para crear una carp...
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