Tool Devlogs From Those You Follow Page 18
* Shader support for single-pass stereo instancing. (This is for VR games!) * Added more linebreak-friendly characters. * Made strikethrus in their demo scene e...
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This is not the end of development, just wanted to publish what's already done so that you dont have to wait for too long...
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HereSphere update v0.9.3 for the Quest 2 and Quest Pro is now available on itch.io. This update improves the playback event server, adds some quality of life im...
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The update fixes minor bugs from the previous update. Fixed display of align parameters. Updated interface display setting, it can be hidden only in a certain p...
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Hello! It has been a very long time since we last wrote a development log, and the news we have today is a very big one. We have finally redrawn the female temp...
This update adds a bunch of stuff! Find and Replace This and UI scaling are the two most important features I've wanted to add. It (hopefully) works the way you...
It's here! After four months of development, the big 1.1 update is officially out! There are quite a few new features, so we'll start with the highlights: UI St...
3 files — 1.1.0
More bug fixes and small improvements have been made since Tiled 1.1.3 . Upgrading is recommended! Changelog Fixed exporting of external tilesets to JSON or TSX...
4 files — 1.1.4
Hey friends! We've got a small update that should fix some bugs and make some improvements in performance. Fixed a startup crash Fixed a score bug with resoluti...
2 files — 2.1.0
Mesh warp node is a node in the transform section which allow you to warp an image using control points. Mesh generation has to be activate manually by clicking...
Tiled 1.0 is out now, read all about it on the blog ! The snapshots will soon update as well. For those following the devlog, here are the changes since the la...
4 files — 1.0
Normal Convert greyscale height map into normal map for lighting. Inputs Type Description Surface in Surface Image input. Height Float Max height of the height...
update on bitsy 8.0 it's a been a while since I last written about the sound update I'm working on (although I did post a short video of the tune tool on twitte...
Interface Add f6 default hotkey for export all. Add hotkey for activating primary and secondary action (f3, f4). [Animation Panel] Add ctrl+tab for toggling dop...
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A new update for Nimble Kick 1.2 is now available. This fixes some minor but important problems: Fixed very small stretch artifacts that could occur for certain...
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There are no dramatic changes in this update . I just took my to-do list for this generator, picked the most useful and/or urgent tasks from it and implemented...
Getting started with BeepoBox is super easy! BeepoBox doesn't actually handle any tracking itself so the first thing you'll need is to grab yourself VSeeFace fr...
SLK_img2pixel 1.4 has been released! This update introduces an all new gui for SLK_img2pixel! Additionally the new gui makes SLK_img2pixel more light weight, us...
1 file — 1.4
Once again, Octo has seen a number of refinements, generalizations, and outright new features in the past year. A standalone, "offline" port of Octo called c-oc...
hello! we're workin on veadotube :] not too many cool screenshots here today, sorry you gotta read a lot of text <3 how's the full version going? veadotube the...
Bloed changes for 1.0: fixed potential "overlapping UVs" error when baking lightmaps (use the "Generate Secondary UVs" option!) fixed "Show Internals" setting f...
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[ENG] (traduction française en bas de page) Hi everyone ! I hope you are well ! :-) The new major version v3.0.0 as been rolled out with news features : App...
https://www.patreon.com/posts/fusion3-blog-in-123871484 Come visit our Patreon to read up on some of the cool new things Fusion3 can do with your objects. Month...
Perilous Shores has been updated. Most of today's changes are settlement-related apart from the numbered hexes ...(more)...
Wow! 100 releases in a year and 6 months! half of them were public. A new public update that fixes critical bugs from previous updates. Added "Only text from" f...
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Dialogue System 2...
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An advanced non-linear dialogue system for the free and open-source Godot engine.
More details here: link ...
One page dungeon generator
Added test widget to the Widget Editor with the ability to adjust the number of columns and rows (this widget is only for testing purposes currently) Added tool...
3/22/2020 - Version 1.3 Changes and Additions: Replaced the old prefab creator. The new creator has its own window and breaks the process into several steps...
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You can now download heightmaps! Here's a render of a city I made. It's made in Blender using the heightmap to create a 3D model. For more details, see the upda...
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The bugfixing continues in this release, to keep Tiled 1.1 from misbehaving as I try to make progress on the eventual release of Tiled 1.2. Unfortunately, one o...
4 files — 1.1.5
We released Godot 4.2 two weeks ago, with major improvements and bug fixes all around the engine. Like any big feature release, it had a few rough edges which w...
5 files — 4.2.1-stable
In the next update, you'll be able to mix Marching Cubes and the classic mesh option together in one model by setting overrides per voxel group! This should all...
Mitch is finally available on F-Droid ! I’ve been waiting for this moment ever since Mitch was released 4 months ago. For those of you who don’t know, F-Dro...
So, what's next? Ct.js has walked an eventful journey during this year or two. It got a much more performant graphics engine, more modules, more input methods...
[EN] (traduction française en bas de page) Hello everyone, the new version v6.0.0 has just arrived (24th free update). It brings a lot of changes that should m...
After a little over a month of testing and additional improvements I’m happy to announce that the first release of Bosca Ceoil: The Blue Album , a.k.a. versio...
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hey y’all, sorry I wasn’t able to organize a jam in november - life just got the better of me last month but hey, new month, new jam! this time i’m gettin...
Have issues getting started? Have any features you'd like to request? Leave a comment below! If your questions aren't answered by the installation guide or in t...
Frequently Asked Questions What improvements can I expect? Quest 2 & Quest Pro users can expect significant increases in resolution or framerate for most games...
Have you heard of CoffeeScript? If your answer is “yes”, there are high chances that you’re as old as a dinosaur or, say, me, and that you’re looking at...
v2.0.0 * Added CSV export and import! Check out the section in the docs on exporting to and importing from CSV for more info! Long story short, you can now crea...
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This post shows you how to work with sprite sheet in Pixel Composer. Splicing sprite sheet This node takes in a sprite sheet, cuts it into smaller sprites, and...
A new update for KenShape is now available. Big thank you to the community for reporting issues and sharing feature requests. This small update adds support for...
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With the Tiled 1.3 release behind us, work continues on the next new feature release! As usual the new features will be released incrementally in the developm...
4 files — 2019.12.04
...Technically, it was easy, but there were nuances which needed to be taken care of. As a result, alleys don't look exactly like major roads and the way they a...
Hi! Just updated all the emitters i did this week. Best ones are the explosion orb and the Thunder but also you will find some dust, rain or new fire+smoke ther...
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PixaVoxet 2.0A is here! After a long hiatus, I'm back working on PixaVoxet. This update is still a work in progress, but there's been significant changes and p...
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Particle Effector Particle effector takes in particle data, and manipulate them using different algorithm. Allowing you to modify particle after spawn. Inputs T...
Documentation for RPG in a Box Over the past month I've been putting a lot of focus into a new and improved documentation site for RPG in a Box. The task of cre...
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