Tech Discussion Devlogs Page 6
Hey Everyone - Torri here with another cabin update! And spoiler alert - avoid the animated gif in the end if you'd rather have the end result be a surprise. No...
Hey everyone, I just had a quick question, if anyone is interested in providing some feedback. I've recently figured out how to create a build for android (whic...
I am currently working on the next update for Perilous Shores . It will take some more time till it is ready, so to break the radio silence I decided to share s...
In order to be ready for the launch of the Kickstarter of Facing the Titan, I am leading several tasks at the same time: campaign planning, writing (and rewriti...
Choosing to make a game on the Gameboy is about limitations. You’re faced with them at every turn and your game gets shaped by them. Want an extra frame in yo...
those who wield the geometry divine know no rest
Hi everyone! ! It's been a while since the last update, but here it is with a bunch of exciting news for you all about the Cave game engine! Hope y'all enjoy it...
Animations were important part of Octo Curse. We wanted everything to feel alive and playful, which meant a lot of animations. We wanted animations to be smooth...
Unity is a great tool for building games, it offers a ton of features and makes it almost painless to export your game to multiple platforms. However it it stil...
Burn it down, start again Step #1 of post-Kickstarter production was to start over in a new codebase. If we're going to be spending the next ~2-3 years on this...
Hello guys, I'm Luife, developer of Peter the Giraffe. I participated in #TuJuegoAJuicioJam, a gamejam organized by youtuber / video game developer Alva Majo. T...
Hi Guys! As the game development progresses on my Twitch (link on profile) with the new version, I am aware this demo is still being downloaded quite a bit! Th...
We Gladly present the first update of Kawaiiju. Now that the team could regroup and increase the communication, we can deliver a lot of features that we intende...
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Hello there, Abstract_Panic is here. I am the only programmer for Croaking Hill. ;) We released our little demo almost 2 weeks ago. So I wanted to talk about t...
Game consoles of old use palettised sprites, a range of colour indexes that could be swapped out to make sprites different colours. The most famous example of t...
Why have a persistence system? So saving/loading is a key thing with any game that wants to have state beyond running the app once. You have a wide variety of o...
Want to know how making and testing dedicated servers looks like? Want to see a surprise Zombie Mode? :P Watch my Soldat 2 devlog, have fun and educate yourse...
Should shadows should be part of the Bad Pixels look? Old 3D games seemed like they didn't use shadows. If you look a little closer, it seems that most games di...
Hi everyone! I’m Ell, the creator and lead developer of Tiny Life, and this is a new sort of series of devlogs that we’re starting. We’re calling it Tiny...
Knights Province AI opponents in Skirmish have a known occasional issue of not producing enough food for their servants, resulting in citizen starvation and ear...
Introduction The implementation of artificial intelligence (AI) in games is certainly not something new, but this art matured greatly in the last decades. In th...
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Some technical demonstrations. Optimizations behind player's screen...
Hi all! It's been a little while so I thought I'd share an update on how Shadowgate PD is progressing. TL:DR, it's going really well! In this devlog I will be d...
Hello, this is Garrett Thompson, sole member of Act-Novel. In the last Development Notes entry , I wrote a bit at the end about a potential VRAM bottleneck disc...
Do you recognize which map I'm recreating in this new devlog?...
Making Somnipathy Saturday 4/2/22, Around 1 PM: Zaknafean : HVC, make the apartment. HVC : Uhh. sounds like an art team problem to me. Zaknafean : Nah, all the...
How do you do, everyone? Mangoku418 here! And welcome back to an all-new devlog for April 2021! Truth be told, I don't have too much to update at the moment. Th...
MK effects (MKFX) is a new suite of single, built-in nodes made for quick effect. MKFX simplifies setup for commonly used effects with specialized parameter con...
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https://michael-klamerus.itch.io/dice-o-matic-2000 Michael was very kind and added my custom dice to their Dice-O-Matic 2000...
A lot of dev, not so much log this time :). I was so unhappy with the old simple walking system that I completely rebuilt it from the ground up. This new system...
Just fixed a major game-breaking bug where if you get shot while in dialogue the game essentially stops working as well as a few spelling errors. I also added a...
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A lot of my effort lands on the cutting room floor. Have you ever watched videos of a certain game, and thought "how did they do that?". This kind of research o...
You might have heard the recent news about Unity, the game engine software used to make all my games (excluding Uncleft, that was Gamemaker). It is incredibly i...
Tech Breakdown Disclaimer: I'm not a programmer at all. Somehow this stuff works, but there are probably better ways of doing it. ----- VFX So for a long time...
When I was posting some gifs during development, some people were curious about how I achieved some of the effects in pico8. In this post, I'll be going over so...
Hi folks, South Cliff was released yesterday, and I thought it might be interesting to look back on my experiences working with Game Maker Studio 2, as I basica...
Instead of using the default 3D objects of Construct 3, I tried to make the models in Blockbench and use Mikal's 3D plugin for C3. This workflow is much more fu...
Hey ! We discovered several bugs with your feedback so this is a list of bugs fixes : - Spamming space bar - Several fight appearing We have also reduce the h...
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Major improvements to overall bugs and known issues, new items have been added Health Bar Ketamine now gives additional health Ketamine increases overall speed...
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There are many aspects to consider when building a game. This requires a lot of knowledge, skills and time to build and integrate all the components. Fortunatel...
I wanted use the devlog feature here to share some of my working process, starting with a basic explanation of the mix media method I have going. If people are...
A major point of feedback for evolution simulator The Sapling is that the players wanted larger levels. To make this possible, I spent three months optimizing t...
Added a bigger credits section and raised the enemy bullets from 5 damage to 15 damage. The game is still easy and accessible though...
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Want to see how I make Soldat 2? The new devlog shows an example of a day where I fix typical issues after making a new gamemode. Check it out...
Heyo! I’m Tyler, I've been very excited to work with everyone at Speldosa and bring my 5+ years of game graphics design experience to good use. Project Shorel...
Announcement! creating a telegram bot Statistics based on your feedback show that "Tuesday JS" is used for more than just visual novels. A small part of the aud...
Lately I’ve been doodling some hand-drawn 2.5D tiles for Roguelike games. Here’s a page from my sketch book to give you an idea of the vector style I’m go...
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