Game Tutorials Page 12
I've been trying to learn my way around Decker for a few weeks now. For a tool that aims to be a modern-day Hypercard , my experience of it has actually been th...
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As stated in the disclaimer and the READ1st file, this game uses a Godot module that is in alpha state. As such, the exports may not have worked correctly. This...
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Get missing image files from websites like hallofheroeslcg.com or scan/take pictures of those images yourself. Rename the files to “<CARD_ID>.webp”. Put the...
Colorful Dino is meant to be played with the Gamepad : the game supports Xbox 360 Controllers and compatible controllers. However, it also supports Keyboard Inp...
Tutorial For the "Invisible Spike" level. People seem to have trouble with the level with the ton of spikes on the bottom and ladder on the top, heres a tip: Th...
Hi there! This is a tutorial for zeroXgen , showing how to perform and identify the basic actions needed to get going , within the game. All comments welcome...
Creating a high score system was a fun challenge. I'll do my best to explain my process and approach for my game. Hopefully you'll find this information helpful...
For Images Download and unzip chinese-language-package.zip or prepare your images. Copy and replace the images into folder .\assets\pics\* Alternatively, you ca...
Hi, this is the follow-up to my first post. https://www.reddit.com/r/gamedesign/comments/wx7okn/what_is_wrong_with_my_tutorial_traffic_brains_2/ I have received...
Building overview List: Cost: -2 Food Cost: -1 Energy Population: +2 Neighbor effects: Everything effects a house. See the other buildings for more information...
Sometimes you want a thing to last a certain amount of time. When the user clicks a button, the popup afterwards sometimes shouldn't immediately appear. You wan...
A new video I made for those wanting to dip their toes into Warsim but not knowing where or how to start...
Bunch of useful info here, hope this helps:...
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Build your own customized VR home and play multi-roomscale minigames!
Good afternoon everyone! I wanted to add a walkthrough for the game, just in case anyone hit a wall while playing the demo. This was previously available as a p...
I'm a huge fan of the pixel dithering style in games like World of Horror and Return of the Obra Dinn , so once I played Hyper P.T. and saw what the original...
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Hey, This is for if you are having trouble opening Frost Bite or any of my other games on itch.io. Download 7zip and make sure you have it installed then just u...
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INPUT WASD - moving the hero while Arrow keys attack (this behavior can be changed in settings) P - show menu / pause M - show map window C - show hero window S...
How many times have I done this? Debug.Log(thing, otherThing); Only for Unity slap me upside the head with a mutter of disapproval. I sigh and make two Debug st...
Added 2 bosses and game over screen. Additional Boss to come...
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I won't go into too much detail about the Save Dialog window, since it can be created however you like, but here is a quick overview. The Save dialog is pretty...
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Fracfu was inspired by an excellent gamemaker recursive drawing tutorial I found here . I recommend that you check this out if you want to make a project like m...
Hi y'all! It's MusicalMinerdude, comin' at you once again. Seen some of my dev plays of Xeno Fighters R ? Noticed I sometimes play on Steam Deck? Wha? XFR on th...
Lootbox RPG supports crafting items out of raw ingredients. By touching and holding an item within your inventory, it will be placed on the crafting panel. To c...
Hello! I made this section just in case someone needs help with clearing the game or simply wants to know how to get the route. First of all, there are two rout...
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To use L-Systems to draw plant like structures, we need to use a more complicated alphabet. For the basic trees in my visualization, I use an alphabet of F, +...
I'm really not sure if people are getting the mechanics of this game. I've tried hard to communicate them visually, but I'm not sure if people are paying attent...
This is the first post of a tutorial series that will show the users from basic to advanced concepts and techniques. We start the series with a very basic conce...
Today we share our first #EnemyTutorial. Learn how to maximize points when destroying the Floater. How do you destroy it?...
Loading code from the Resources folder is bad. Don't do it. But so is eating a dozen chocolate chip cookies. The cookies are delicious and the Resources folder...
This post is a mirror of a message board post I wrote in 2021, reposted as-is. There are no errors I'm aware of, but it would be different if I wrote it all aga...
The Thunder unit is a enemy disposable support unit. It will place itself slowly in zones with multiple enemies and blind you if you fail the shot and don't des...
This series of videos is for people who want to start using 3D software and who are afraid to use it. We will cover the basic elements in order to create a 3D o...
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This post is a mirror of a message board post I wrote in 2021, reposted as-is. There are no errors I'm aware of, but it would be different if I wrote it all aga...
This post is a mirror of a message board post I wrote in 2020, reposted as-is. There are no errors I'm aware of, but it would be different if I wrote it all aga...
From "Read me first.txt" in the mac build: To be able to run the game, please follow these steps: 1. Open Terminal. 2. Navigate to the directory of this game...
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Walkthrough The walkthrough of complete jam edition of my game LAST <> STEP is now available.share your feedback and share what levels took most of your time...
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The Punisher is a pasive enemy unit that rotates often to show you one of its two different cores. If you use the wrong kind of energy to shoot down a core, it...
It is possible to indefinitely stop updating the game despite having only one demo due to heavy academic workload and some personal pressure. Whether to update...
Lesson 6: The Platformer+ Plugin Get ready for a BIG lesson this time around! We will be expanding the player move-set using Hauntology's Platformer+ Plugin and...
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This post is a mirror of a message board post I wrote in 2020, reposted as-is. There are no errors I'm aware of, but it would be different if I wrote it all aga...
Titans are the basic enemy land troopers. Their hands are weapons such as blades, energy guns or even shotguns depending on their assembly. They will face you a...
(This is basically just a copy/paste of all the advice I've been sent over the years on all my projects, so some comments will reference some of my other games...
The Vulcan is an armored unit containing and orbital cannon inside an indestructible metal shell. In order to attack it opens the shell, extends the cannon, and...
The Tracer is a mobility restrictor enemy unit. It uses blue laser to trace 3 trajectories around you from its wings and a few seconds later perform high speed...
Patchnotes and an explanation of how I used dictionaries to reduce the total amount of floats in the game here: Docs.Google...
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The Comet is a high maneuverability unit and will move at high speeds. Its multi-shot cannons are able to shot 3-5 bullets in a round, so special attention must...
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