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Devlogs About Game Design Page 6

Weekly Update #11 - Procedural Tile-Fields
3
Game Design
-Procedurally generated battlefields Started implementing some “procedural generation” elements to the game. They’re very basic right now, using different...
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FOR FUN: Designing Bossgame's Mobile Controls
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Game Design
First off: WOW BOSSGAME GOT FEATURED BY ITCH! DANG!!!! Thank you so much, whether you've played the game for your phone or you're excited for the desktop versio...
Boss Enemies
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Game Design
Hello everyone! In this update, we will be talking about the Boss Enemies you’ll soon have the chance to encounter throughout Crumbling World . While I don...
EYSIR - Monthly Log 01
1
Game Design
We've entered March, and with a new month comes a new devlog! This is the first of hopefully not many monthly updates on progress for EYSIR: Empire of the Falle...
August News Update
1
Game Design
Another month down, this one with some significant progress which was long overdue. If you’re new to these sorts of posts I make them at the end of the month...
Quick story behind Blast Tournament
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2
Game Design
Previous to this game, I had only published one other game, and after a year of very little progress with games, I quickly got the motivation to create and publ...
My Progress on the game continues.
2
Game Design
Today I made a cute background for the game page by overlaying a pixel avatar over colored pages of the game. I also want to keep making more adoptables. Howeve...
Next update : Wild Child is getting a boat!
2
Game Design
Hello everyone! First of all, Amélie and I would like to thank everyone who played our little game. More than 1000 people downloaded Wild Child , gave us feed...
About development
2
Game Design
~ ABOUT DEVELOPMENT ~ BIRTH This game was born during Mini jam 2nd edition which theme was "self destruct" and the requeriments were to use NES palette and o...
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Feedbacks are welcome!
1
Game Design
Hi everyone! We're really happy to have people try Hero Express' demo before it gets released on console and PC. Your feedbacks will be really valuable when it...
2 files
September 2022 Progress Report - Back In The Swamp
5
Game Design
Hello, and welcome to the September 2022 Progress Report! Bit late this one is, but we'll get into that later! Let's get into the Progress! After the previous P...
I bought stuff ;_;
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Game Design
Hey guys, more updates on the game. My new pens came in. I promised myself I wasn't gonna buy anything to make this game but I caved and bought some pens, as w...
Weighty updatys
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Game Design
Hey lovely people! I've just made a major update to Into Outer Bass. Well 2 actually. Firstly, I was using a random SoundCloud API key I scraped from Github whi...
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How Arietta of Spirits got started and what influenced it.
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Game Design
First of all a big thank you to everyone for the follows and comments! We really appreciate it! While we continue working on the game, I thought it might be fun...
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Quests And Missions
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2
Game Design
Recently, I have been working on incorporating Quests and Missions into Crumbling World, which is likely to be the most exciting and fun update to the game so f...
July 2022 Progress Report - Back To the Woods
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Game Design
Hello, and welcome to the July 2022 Progress Report, where we'll go over what happened in July. The Act 4 Progress Bar is essentially the same. Although the fin...
#27 Why playtesting matters (a lot)
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Game Design
Welcome to the twenty-seventh devlog! Last week a rare and magical event occurred: I was able to playtest the game four times with four different playgroups . T...
Godstone Devlog 23: Progress on v. 0.5
Game Design
Hey you guys! It has been a little while since I last posted about the progress on the next update, and it has been going slower than i would have liked, but oh...
The Base Level
2
Game Design
Hello everyone! In this update, I’ll be explaining what I call the Base Level of Crumbling World . This is just a fancy name for the platform players will re...
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Luminous and it's Future Design... ... Help!
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3
Game Design
Hello! I've been thinking about Luminous a lot lately (with this extra time I've had off) and been looking at the overall work load left to finish the game. It...
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150+ Downloads and Devlog 1
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Game Design
First of all, Ascension got over 150 downloads in its first week of release! I am excited, because as an unknown dev I was not expecting much. I knew I had to m...
Gauntlet Playtest 2: Open Table Stress Test
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Game Design
After the first playtest in June, I immediately started another month-long series on the Gauntlet. My players this time were Tom , Scot , Patrick, Adam, Will...
Demons Never Lie - Character Design
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Game Design
Hi demons! Here's a little character design video. Hope you like it! Remember that the game is now on kickstarter and it's been developed only by one person, s...
Starting Out!
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Game Design
Hey all, I'm making a game for the ace jam and wanted to use this place as a space to write down stuff that I'm working on. It's a dev log, but more than that...
Playtesting Jawbone on the Gauntlet
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Game Design
By June, I had an actual complete draft of the module, and I decided to playtest it on the Gauntlet , a gaming community I've been playing with for a while. I w...
Sucker Punch - Creating The Final Boss pt 1
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Game Design
So... the alpha has been stagnating here for some time but there's been plenty of work going on with Jetboard Joust! I've been blogging the development over on...
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Playing Roles or Having Roles in Plays: What are RPGs?
Game Design
The Genesis of Tales of Arrissia Today I am writing about the conception of Tales of Arrissia (ToA) and shed some light on my motivations for making the game th...
Devlog 03
Game Design
This was definitely the strangest week. It was strange because it was the most productive. And the most relaxing? (Until the end) Going into this project alone...
Development Log 12/13/18
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Game Design
Hey everyone! First and foremost I'd like to thank everyone who took the time to take a look at my project, I am really grateful! With the release of the demo v...
Indiedev Jori Introduces CreatorCrate, a Grabby Robot Rampage
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Game Design
I made a video to tell new players what CreatorCrate is all about!...
Beatmap selector Mockup
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Game Design
I'm working on revamp beatmap selector screen Is a Mockup in Ps I accept suggestions, tnx :3...
#1 - Glass Half Full
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Game Design
So it's officially been two weeks since Grimm & Tonic launched and the reception so far has been decent, straightforward and most importantly, fair. Research an...
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Jetboard Joust DevLog #108 – Spit 'n' Polish
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Game Design
The last couple of weeks have been taken up with what seems like an endless round of playtesting, bugfixing, and making minor improvements. It’s the first tim...
Warming up the Titans
Game Design
First posted on official blog on 22 March 2019. Here is a small report about the Titans. The tests were positive and informative, and I am now working on the te...
Development Log 1/6/19
Game Design
Hi welcome back to another weekly update for Hero Soul! For this week's update I want to talk about major changes to the rooms. Namely, they are a lot larger, a...
5 reasons why you will love the stories in Fhtagn!
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Game Design
A few months ago we released Fhtagn! a choose-your-own-adventure game on Itch.io and Steam, where you can play as one of four cultists intent on releasing an A...
Improving The Game’s Style
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Game Design
Hello Everyone! I have been hard at work on developing Crumbling World and would like to update you on the project’s progress. While working on creating lev...
Fine Line of Fun
Game Design
Mobile games range from the most casual games you click on for a while to very intricate multilevel strategy games that you play for years. Our aim for Alina i...
Not *That* Kind Of Bug!
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Game Design
Onto the last of the ‘classic videogame’ enemies now, this one draws its inspiration mainly from the wonderful ‘Space Invaders’ style shooter ‘ Galaxi...
Hot sprites, cool tech and a logo
Game Design
Been holding off on sharing the running animation until some work was finished in town. Stella's cape is animated beautifully by Maria When outside, Stella runs...
Jetboard Joust DevLog #110 – Making New Enemies pt 2
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Game Design
…and on and on it goes. Please wishlist Jetboard Joust on Steam here . In the last devlog entry I talked about how I felt there wasn’t enough variety in th...
Rodent Warriors Development - Dialogues!
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Game Design
Another day, another feature to add to Rodent Warriors! The current quest system in Rodent Warriors is too boring. Although the story is kind of funny (IMO) if...
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It's The Little Things...
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Game Design
So… following on from my last post about bugs, here’s everything that was on that Trello TODO list that’s more of an ‘improvement’ than a bug (though...
GENESIS (demo) : So what's next?
Game Design
Okay so this is gonna be a brief on what's happening next with GENESIS. Essentially the game is 25 - 30% completed, it involves 4 levels/stages, the first of wh...
It Will Find You - Devlog 12: The problem with doors.
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Game Design
Hey Folks, So part 3 of the Monster Ai discussion, and today we’re going to take a look at the door interactions and how they continued to develop. At this po...
Post War is one of the first of its kind
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Game Design
Post War has a rare design, being created in pixel art sprites in a 3D environment. The difficult task was to make the sprites merge with the environment and cr...
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