Devlogs About Game Design Page 6
-Procedurally generated battlefields Started implementing some “procedural generation” elements to the game. They’re very basic right now, using different...
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First off: WOW BOSSGAME GOT FEATURED BY ITCH! DANG!!!! Thank you so much, whether you've played the game for your phone or you're excited for the desktop versio...
Hello everyone! In this update, we will be talking about the Boss Enemies you’ll soon have the chance to encounter throughout Crumbling World . While I don...
We've entered March, and with a new month comes a new devlog! This is the first of hopefully not many monthly updates on progress for EYSIR: Empire of the Falle...
Another month down, this one with some significant progress which was long overdue. If you’re new to these sorts of posts I make them at the end of the month...
Previous to this game, I had only published one other game, and after a year of very little progress with games, I quickly got the motivation to create and publ...
Today I made a cute background for the game page by overlaying a pixel avatar over colored pages of the game. I also want to keep making more adoptables. Howeve...
Hello everyone! First of all, Amélie and I would like to thank everyone who played our little game. More than 1000 people downloaded Wild Child , gave us feed...
~ ABOUT DEVELOPMENT ~ BIRTH This game was born during Mini jam 2nd edition which theme was "self destruct" and the requeriments were to use NES palette and o...
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Hi everyone! We're really happy to have people try Hero Express' demo before it gets released on console and PC. Your feedbacks will be really valuable when it...
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Hello, and welcome to the September 2022 Progress Report! Bit late this one is, but we'll get into that later! Let's get into the Progress! After the previous P...
Hey guys, more updates on the game. My new pens came in. I promised myself I wasn't gonna buy anything to make this game but I caved and bought some pens, as w...
Hey lovely people! I've just made a major update to Into Outer Bass. Well 2 actually. Firstly, I was using a random SoundCloud API key I scraped from Github whi...
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First of all a big thank you to everyone for the follows and comments! We really appreciate it! While we continue working on the game, I thought it might be fun...
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Recently, I have been working on incorporating Quests and Missions into Crumbling World, which is likely to be the most exciting and fun update to the game so f...
Hello, and welcome to the July 2022 Progress Report, where we'll go over what happened in July. The Act 4 Progress Bar is essentially the same. Although the fin...
Welcome to the twenty-seventh devlog! Last week a rare and magical event occurred: I was able to playtest the game four times with four different playgroups . T...
Hey you guys! It has been a little while since I last posted about the progress on the next update, and it has been going slower than i would have liked, but oh...
Hello everyone! In this update, I’ll be explaining what I call the Base Level of Crumbling World . This is just a fancy name for the platform players will re...
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Hello! I've been thinking about Luminous a lot lately (with this extra time I've had off) and been looking at the overall work load left to finish the game. It...
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First of all, Ascension got over 150 downloads in its first week of release! I am excited, because as an unknown dev I was not expecting much. I knew I had to m...
After the first playtest in June, I immediately started another month-long series on the Gauntlet. My players this time were Tom , Scot , Patrick, Adam, Will...
Hi demons! Here's a little character design video. Hope you like it! Remember that the game is now on kickstarter and it's been developed only by one person, s...
Hey all, I'm making a game for the ace jam and wanted to use this place as a space to write down stuff that I'm working on. It's a dev log, but more than that...
By June, I had an actual complete draft of the module, and I decided to playtest it on the Gauntlet , a gaming community I've been playing with for a while. I w...
So... the alpha has been stagnating here for some time but there's been plenty of work going on with Jetboard Joust! I've been blogging the development over on...
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The Genesis of Tales of Arrissia Today I am writing about the conception of Tales of Arrissia (ToA) and shed some light on my motivations for making the game th...
This was definitely the strangest week. It was strange because it was the most productive. And the most relaxing? (Until the end) Going into this project alone...
Hey everyone! First and foremost I'd like to thank everyone who took the time to take a look at my project, I am really grateful! With the release of the demo v...
I made a video to tell new players what CreatorCrate is all about!...
I'm working on revamp beatmap selector screen Is a Mockup in Ps I accept suggestions, tnx :3...
So it's officially been two weeks since Grimm & Tonic launched and the reception so far has been decent, straightforward and most importantly, fair. Research an...
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The last couple of weeks have been taken up with what seems like an endless round of playtesting, bugfixing, and making minor improvements. It’s the first tim...
First posted on official blog on 22 March 2019. Here is a small report about the Titans. The tests were positive and informative, and I am now working on the te...
Hi welcome back to another weekly update for Hero Soul! For this week's update I want to talk about major changes to the rooms. Namely, they are a lot larger, a...
A few months ago we released Fhtagn! a choose-your-own-adventure game on Itch.io and Steam, where you can play as one of four cultists intent on releasing an A...
Hello Everyone! I have been hard at work on developing Crumbling World and would like to update you on the project’s progress. While working on creating lev...
Mobile games range from the most casual games you click on for a while to very intricate multilevel strategy games that you play for years. Our aim for Alina i...
Onto the last of the ‘classic videogame’ enemies now, this one draws its inspiration mainly from the wonderful ‘Space Invaders’ style shooter ‘ Galaxi...
Been holding off on sharing the running animation until some work was finished in town. Stella's cape is animated beautifully by Maria When outside, Stella runs...
…and on and on it goes. Please wishlist Jetboard Joust on Steam here . In the last devlog entry I talked about how I felt there wasn’t enough variety in th...
Another day, another feature to add to Rodent Warriors! The current quest system in Rodent Warriors is too boring. Although the story is kind of funny (IMO) if...
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So… following on from my last post about bugs, here’s everything that was on that Trello TODO list that’s more of an ‘improvement’ than a bug (though...
Okay so this is gonna be a brief on what's happening next with GENESIS. Essentially the game is 25 - 30% completed, it involves 4 levels/stages, the first of wh...
Hey Folks, So part 3 of the Monster Ai discussion, and today we’re going to take a look at the door interactions and how they continued to develop. At this po...
Post War has a rare design, being created in pixel art sprites in a 3D environment. The difficult task was to make the sprites merge with the environment and cr...
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