Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Devlogs About Game Design Page 4

Milestone 1 | Chapter 1 Playable!
1
3
Game Design
Back again with a bunch of Comet development updates. @drew has put in a bunch of work since we last checked in. A big focus this month was making the critical...
Mod Versioning
8
Game Design
The integration process continues. This week I mostly worked on the integration of event mods and event generators into the simulation. For that I tried to repu...
Weekly Update #8 - Earthbound
1
Game Design
-Recast - casts the spell a second time (effectively doing double damage) ^ Notice how the second time “Fracture” is cast, it shoots twice -Redeck - returns...
Some small updates from user feedback
1
Game Design
I got a nice thorough round of user testing, which is such a great and useful experience! A lot of the feedback was very helpful and I've pushed a new build tha...
10 files — 0.3.3.4738344-55ccb35
Decision Text Parsing
1
6
Game Design
The work on event generators is basically done and I created a basic unit test to validate that event mods are loaded and that event generators are properly cre...
Dev Diary #18 - Cute & creepy thing
3
3
Game Design
Hello Earth-Dwellers! This week we are introducing another crew-favorite character from this deep sea adventure! We don't really have a name for it yet, but ca...
1 file
Fixing Bugs and Adding Decisions
3
8
Game Design
This weekend was a slower than usual, but I managed to to fix a bug that has been annoying me for a while. Sometimes, unpopulated pieces of land that weren't ad...
Devlog (5/17)
4
Game Design
Hi!! Just a big ol list of things I've been working on. Sorry if my thoughts are a bit disorganized or unclear! Please feel free to drop in the comments + ask m...
The Great Underground Level Design
Game Design
Summer Summary My last development blog entry was posted on 3 of July. That’s quite a while. The main topic of that entry covered my struggles against the evi...
Modding Discoveries...
3
Game Design
This weekend I have been mostly spending time thinking and writing event modding design documents. I still managed to write quite a bit of code but nothing I ca...
Dystopicon's references: Stanley Kubrik
2
Game Design
To create the Dystopicon room we wanted to use the door as a vanishing point. It is the place that the player looks at and the central axis of the composition...
2 files
The Map of New Wenders
2
Game Design
Hello! On this post, I will write about something very important that we have been working on for a long time: the map of New Wenders! We're not Bethesda, so we...
What's Next? Showcase and theory of levels 8, 9 & 10
5
Game Design
A lot of people have been asking us, when will there be more levels? Well, instead of just saying, how about we show you what went into the next three levels, t...
August Update : Video devlog
1
Game Design
Twitter - Facebook - Steam Wishlist We’re well into August already and it seems like the summer is flying by! This month had a wide variety of activities...
Some more WIP!
5
7
Game Design
Hi everyone! A quick little update on the progress of the full version of Sizeable! I've been working on a new level this weekend, a space level! Here is a gif...
Musings on Auto Fire visuals
5
4
Game Design
I still have a ways to go to hit the look I want out of Auto Fire. All my visual assets so far are bought from the Unity Asset Store, or made by me (and I am no...
1 file
The Player´s Home - Creating Concept Art
1
Game Design
Hey everyone, Paul already told you something about our future plans last time, I would love to share something I have worked on the past week! With the start...
1 file
Some new level videos!
2
5
Game Design
Hi everyone, Just wanted to post some videos of new levels for the full version of Sizeable. I know not everyone follows me on twitter, so here you go!...
Dev Diary #5 - 'Death' Scenes
6
Game Design
Heya Gamers, Earth Dwellers, Adventures! While the world is recuperating from a contagion, we gamers and developers had been doing our part to #StayAtHome crunc...
1 file
Research Interviews with Irish POC
2
Game Design
R esearch Interviews We're looking for POC who grew up in Ireland or spent part of their youth here, to talk with us for about 45m to 60m, and share their exper...
How we Mined Facebook and Google to Make our Games Relevant
3
Game Design
Headliner: NoviNews puts the player in the shoes of a national news editor, deciding which articles get published every day, and watching as the world around re...
3 files
Effective Aim Assist in 2D Shooters
1
Game Design
Fast-action twin-stick shooters can be made much more enjoyable with aim assist. Aim assist is used to detect a target in a narrow search area, and then adjust...
Skyrocketing Administrative Load
9
Game Design
As I mentioned last week, I'm currently on a weeklong vacation trip. Though I knew there would be quite a bit of time during the trip where I would have nothing...
VivaMortis source code released
4
3
Game Design
This is the mx2 source code for VivaMortis. MX2 is a fork of the monkey2 programming language. There are a number of support file not included (sound and graph...
2 files
Shadows of Doubt DevBlog #19: Designing a Detective Toolkit
3
Game Design
Hi all, I’ve recorded a new video update! This one talks about the interface changes I’ve been working on recently, and how they are effectively a detective...
A post-devlog
1
Game Design
There was a brief time in the 80s when 3 game consoles coexisted on the market, the Atari 2600, the Odyssey and the Intellivision II.The later, when I first met...
The bubbles!
2
3
Game Design
We're neck-deep in updating the chatting interface for the new We should talk , and we're really excited to share it with you! Check these smooth bubbles out: W...
Blackout Devlog - Flashback Puzzles
1
Game Design
Hello! This week I've spent some time working on a crucial part of the game: Flashbacks! The flashbacks hold some very important story moments, and they have a...
Weekly Update #48 - Trinity
1
Game Design
Tri Shot - doublecasts when Trinity is charged. Added a new mechanic to the game called Trinity . After 3 stacks of it are charged (by casting spells) a spec...
time limit in a roguelite's run (reactor feature)
1
Game Design
I do really like roguelikes and roguelites. It actually doesn’t matter if it is a classic turn-based rougelike, a 2D platformer, a top-down dungeon crawler, a...
More World immersion
2
Game Design
Hi folks! I am striving to find a good, additional game mechanic to deepen the gameplay in battles, e.g. adding more "live" or "awareness" for the player to enj...
Progress Update 04/07/2020
4
5
Game Design
Finally, we are ready to publish the results of our work at the moment: The script of the common route is almost written, it remains to complete one important...
2 files
Dev Diary #55: The Write Stuff
2
4
Game Design
We talk about how we design and write for our game Luckless Seven and give a short update on what's new! More Gifs below! Hi there! Tyler here. Hope your week i...
8 files
Haxor Devlog 2: A Matter of Pixels
Game Design
We've experienced that the size of sprites in the game is of great importance to the project. Graphics based on the size of the field 8x8 pixels and graphics ba...
Hero Express powerups
1
Game Design
Have you tried Hero Express yet? If so you probably know the game power-ups, but let's introduce them anyway. The Jumper , a powerup that allows the player to...
Extending the Closed Alpha
2
5
Game Design
This weekend was spent trying to fix all of the issues with saving and loading worlds and I think I fixed most of them. At this moment it is possible to save a...
Devlog #42 - Status Update & Music Planning
1
3
Game Design
Hi there! After taking a break last week for the Defaction announcement, we're back with a regular devlog. But before we get to the "dev" part, there are a fe...
Crimson Spires Dev Log - Ch. 27
6
Game Design
We were so excited to share the Crimson Spires demo with the public this week! At this point in our development, the game is approximately half complete. A lo...
Release Trailer + Post-release thoughts
3
Game Design
Hi everyone! I've just completed the Demon's Hymn 2 release trailer, and I thought I'd share that along with some of my thoughts about the game's development. P...
The First Playtest
5
Game Design
Last week, on June 11th, the new & improved version of Fireside made first contact with its players. This was an exciting moment for us as developers since it w...
Medieval level screenshot saturday!
5
Game Design
I recently posted a video on my twitter of the new Medieval themed level for the full release of Sizeable! I thought I would share some screenshots on here aswe...
Building a versatile dialogue and interaction system
1
Game Design
The most important thing in a good graphic adventure is, of course, the dialogues and story. When designing Duck in Town interaction system, we had clear what f...
Shadows of Doubt DevBlog #17: Ventilation Shafts
3
Game Design
I’ve been working on quite an exciting new feature for Shadows this month: Procedurally generated ventilation shafts! If you don’t play many games then that...
Weekly Update #45 - Spell Enhancements
1
1
Game Design
- Spell enhancements prototype I've played lots of games with randomly generated loot with "modifiers", where different a Sword might drop as a Sword of Burning...
1 file
Building from the Ground Up: Stromgard's Design Process
1
Game Design
We went into The Wyrd of Stromgard as total newbies- to both project management and game design at this scale. I’d like to say that the process was one logi...
1 file
EYSIR - Monthly Log 02
6
2
Game Design
Progress has gone fairly well during the month of March! Most of the work done was more in the behind-the-scenes part of the engine, so I haven't been updating...
Dev Diary #21 - Dashing into the weekend~
1
3
Game Design
Hello fellow Earthlings! This weekend we're sharing a new mechanic that we have implemented in the game. This 'Dash' mechanic will accompany the player experi...
1 file
Dev Diary #17 - Start with a bang 🙂
1
8
Game Design
Hello fellow Surface-Dwellers! Starting this year of with a bang 🙃 Introducing one of our favorite creature in the game - the Stargazer. This species of dee...
1 file
Godstone dev log 15: Update Progress
Game Design
Hey peeps! It has been amazing watching so many people play Godstone, I am truly astounded! Some of the best stuff has by far been the awesome videos you guys h...
Loading more posts...