Postmortems From Those You Follow Page 9
Hey all! So I had taken the time to write a postmortem several months back, after the release of Little Frog Game. I'm not sure why I never posted it, might hav...
Wrote a 2021 Indiepocalypse Year-in-Review ...
Issue #23 of a monthly indie game anthology collecting games from 10 developers.
Hey! I'm going to keep this pretty short. For those who do not know, a postmortem is basically just a quick write up someone makes after a game to talk about wh...
Soooo if you have been reading the comments lately, you would have seen me saying "I'm remaking the game"... which is true. Let us get into the content New feat...
In this post-mortem I want to talk about what happened, what I learned, what I would change next time and what will happen to 'Red Running Hood' in the future...
In this video, I'll tell you how Dreamtime Combat was made. Software that I used, my game design decisions, difficulties that I encountered during the developme...
3 files
To start off, I'll warn you that this is gonna be quite a ramble as usual (in fact, even longer than usual xD), so if you plan on reading all of this, you shoul...
• "How did you get the game to look like that?" Hey guys, VixenMink here. First time doing a devlog. I know this game is totally not the art style I am used t...
ItchFunding Closing Up We are closing the door on our initial round of ItchFunding this week, during the last month we almost doubled the size of the Academy, I...
Hi hello! This shall be my third postmortem for my fourth game. (I missed the one for Frankenstein's Catboy because life got in the way and now I can't remember...
3 files
Last weekend we participated in the Global Game Jam and created this cute little game. The jam started on Friday at 5pm. The theme was "Duality" and we really s...
There was one big learning this week, so this is gonna be brief: Details can make a huge difference. I juggled between a bunch of "falling" ideas, but none was...
3 files
Sirengraph is now on android! Because you want me to add to the android, so i did it! But theres a changes: -No white screen when photo or shooting due to incre...
1 file
"How about a game where you play as a robot that crashes in a forest and you lose the modules that control you? Monsters in the forest steal them away and when...
1 file
Hello everyone! sxdg here with the first Jimmy's Lost Fruits Journey progress report. I will share new things I have done in the past few weeks and what I'm pla...
Update of Demo Today 3 of Mars 2020 I have updated the Demo and you will have to download the Demo again if you are going to get the new updates. The reason for...
Designing a puzzle game in MacPaint from 1984 for the iPhone X Imagine designing the UI for Candy Crush Saga — a match 3 game, on the original Macintosh in al...
Foreword: I mush say that 3d artists at Sega-AM2 did an awesome job. The tracks are just perfect. Thank you guys! From Flight Sim to Racing "Sim" Following the...
Hi! I'm gonna lay out what Wanderers is, how it got here, and where I want to go with it. For me more than anything, but for you too, if you're interested! :D S...
Hi, I'm Alessandro, the game developer and project director. As we announced during the past few months in this devlog , the version of Asteroid for macOS has b...
It's been a very long time since my last entry in this series, but my restored interest in game development has also motivated me to look back at CATACLYSM. I'v...
I made Trespasser as a short project meant to be a teaser/tie-in for the main game, GHOSTWARE: Arena of the Dead, and it took me two days and a half by virtue o...
Hello everyone! I have worked over the past week finishing the devlog on CORG-E. Get some exclusive behind the scene footage from how we managed to build this g...
Hey guys, so this is probably gonna be the final devlog for this game. I had started out with the intention of developing this into a full game, (I have the GDD...
Yo! If you’ve just come for the money stuff here it is, keep in mind it’s in Canadian dollars But don’t go yet, I’ve still got a bit to talk about. I do...
Hey all! We developed Through The Darknesss for the HPS1 jam, So the first few versions were a bit rushed and unpolished. But over the last days I've added a lo...
Hello, hello! I don't always do post-mortems, but I had quite a few thoughts about this project! I also had a lot of very thoughtful comments that really got my...
Helo! I recently played through pearl grabber in honor of liminal ranger coming out. i talked about the experience of making it, extra thoughts, etc. i'll be co...
Hello, I'm Kato, a solo developer, It has been two years since I made this game. I got the 2nd place in the Game making contest 2018, but even if I didn't win a...
I had a blast participating in PIGSquad's August Summer Slow Jam . The genre was horror and the theme was "Don't Let it Out". When I found out about this jam a...
4 files
Woo postmortem behind the scenes post time! So it's been a little over a week since WTTFM was released to the public and I'm happy of the positive reception so...
Weldon is released to the submission pool of the 7DRL today, I hit my time limit, but I'm pleased with what I've got going for my first time joining the Jam. Is...
2 files
Yo! It's been a while, huh? So, what's up? Let's talk for a bit. As some of you may not know, it's been approximately a year since I posted this game so...Happy...
2 files
Hello everyone. I just wanted to make a quick post saying that it's been a little over a year since Wild Araz launched. It feels like a lifetime ago! This has b...
The new demo for ENDLESS BLUE has been out for a week now, so I thought I'd take a minute to write up a mini post-mortem looking at how the release went. But fi...
Loot Monkey: Bling Palace is the sequel to Loot Monkey and was planned to be bigger and better than before, as well as ported/developed for the Switch at the sa...
We have found an Evil Monster— X. This Devil has gone through Circuit board and Network cable interface, opened the Dimension door and entered our Game progra...
1 file
The Zeitgeist 1980 kickstarter garnered $1640 in support, falling almost $900 short of its $2500 goal. Accordingly, I lack the art and music budget to produce e...
***important: in the current version the multiplayer part is not working correct ..you can not slap any other player ..also the bots are broken if the master le...
VRG will be developed on Steam through Early Access in the future. We will continue to update what is distributed on itch.io and continue to distribute it as a...
I just wanted to say I just solved a major problem: the game didn't run on Windows. I just added a zip file for windows and inside it you'll find the game(" Sat...
2 files
Hey all, This is a pretty serious post. I don't think it's a secret to many but the characters in Gamer Den are based off of some of my good friends. Astral, Be...
In some sense, the 'dev' cycle of ART7 has been more about building community and Producing a Show rather than getting neck deep into programming. More about wo...
Hi , thanks you for all who play on ALPHA, we have pass the 1000 views on it and that's great. We have decided to continue and implement a new environnement the...
2 files
Another game jam to shake out the cobwebs and let creativity reign free. When the world has got you down and comforts don't settle the soul as they once did, se...
1 file
Hi A lot of people have told me that they dont like the scanlines. Therefore I have now added another option where you can configure them. Anyway, I think that...
Kitty Maestro is a single screen game and this should mean level design is pretty straight forward, right? Cats are easy going and all that... Project info Kitt...
Loading more posts...














































