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Postmortems From Those You Follow Page 10

Update 0.18 is live !
Postmortem
Good day, I like to announce that the game update 0.18 is now live and you can download it at the download location. For update information, you can see at this...
Post-Project Depression in Purgatory: A No-holds-barred Postmortem in Four Acts
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Here we are, everyone... For those who know me, and for those who follow me on Twitter , you will know that following the release of Poetry in Purgatory , my en...
My first game
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Link to this game In 2020 when I was 13 I started programing in python and I worked with various frameworks and programing languages( react native, flutter ,jav...
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1500 Sales In One Week - How This Community Saved Our Business
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Last week we decided to put all 1200 of our fonts that we've made over the last 10 years into one big pack and sell them for a very low price. This was a both a...
Finished the game!
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The developers of this project, Erto Pena and I just got done with our second Ludum Dare together, our first project was from 6 years ago from Ludum Dare 31. So...
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Cattenburg: Post Ludum Dare
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We were really pleased with how The Curse of Cattenburg ranked in Ludum Dare 47. We've never had so many people say they would enjoy playing a fully-fleshed ver...
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A (Very Late) Postmortem
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Hello, anyone who's decided to read this! I'm well aware that it's been five months since I submitted this entry to the Dream Diary Jam, but I figure it's bette...
LinearMAX: Post Mortem
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LinearMAX Post Mortem Overview: LinearMAX is a lightweight 3D modeling/rendering software. It uses a rendering technique called ray tracing, or path tracing (a...
Future of TBit
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The development of Trumpets has been on hold for quite some time, and it will stay on hold for about a few more months. Although we promised a massive game to b...
Postmortem
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Hello, everyone! Potion Pleasing's 1st demo has finally been released so I decided to make a postmortem about it! (WARNING: It's LONG) First of all, I want to t...
Part 2: What To Do, What To Do...
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The next morning I found myself in a much better place but still with some problems that needed to be fixed before I could consider the game at all playable. A...
A massive thank you for the support
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Our game Trumpets has received a massive amount of support over it’s 2 1/2 months on Itch, and it’s all thanks to people that left comments, ratings, review...
Physics engine pain
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BombFall was designed to be a fast-paced game where you play as a bomb, collecting power-ups and bouncing on enemies to destroy them. Except just falling throug...
Overtime Overheat Postmortem
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Vimjam is oficially over! I loved this one, the atmosphere that 8 bits to infinity and Vimlark created for this jam was fantastic, and I had loads of fun making...
Analytics!
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Did some analytics/postmortem of my game Auto Necrochess, on Newgrounds! Some small stuff to read if you are into that kind of stuff. Also, some info about poss...
Playtime: a mini-postmortem
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I thought a clock app might make a nice learning project for Playdate—something simpler than a game. Well... I didn't make something simpler than a game! The...
The Tape reached 10k downloads!
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Originally the goal was 2k, but I am blessed that more than 10k people played my game in less than 2 months. The ratings had a median of 4.6 stars, and that mak...
JLFJ Progress Report #2
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Hey guys! sxdg here once again with a new progress report right on the way. Wait.. has it really been only 10 days since the last progress report? Wow, time sur...
Retro Three Kingdoms (Starts May 11th.)
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We are releasing the game on May 11, 2021. You are free to play during the test period from May 11th to May 31st. Official service will begin on June 9. Those w...
ColoRise: A Retrospective
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I recently finished and published ColoRise . While I have dabbled in game development as a hobby for a long time now, and while this is certainly not my first g...
My Testymony
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- This is a post just for YOU - Hello! My name is Theodore and I live in Athens ,Greece. So let me tell you some facts... By contributing all this time in my wo...
Soul Dream: Reality Shift - Post Mortem Retrospective
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Hi all, First of all, I just want to say thank you to the people who played Soul Dream: Reality Shift. It's honestly such a surprise to me that it performed so...
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Dev Log Episode 3: Kickstarter Post-Mortem
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Classic 3D Platforming Greatness.
Happy Two Year Anniversary! (+ New Game Announcement!)
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It's been so long since I've made this piece of garbage! Hello there, I'm Curse! I gave birth to this game! According to the analytics, I've managed to waste th...
As I get close to release
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As I get closer to the release I sort of wanted to meditate on everything. I found myself incredibly worried about marketing the progress of the game during dev...
Devtober Post Mortem
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Time Time Time! Not enough time. I started working on this jam in the middle of the month. I constantly had a feeling that I could add more stuff to the game. N...
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Alice's Reverie 1 Year Launch Anniversary Postmortem
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It's almost hard to believe it, but yes! It's officially been 1 year since the launch of Alice's Reverie and, boy, a lot has happened since then. First and fore...
Three years later...
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Three years ago, on April 27, 2022, I uploaded the very first version of Exploding Judo Federation on this website. It was a very small game and didn't have any...
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Some Stuff
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Hello everyone,I hope you're all doing fine and being healthy. I am making my first post on itch.io ever to just see how it is and to share some stuff with you...
#3 -- The influences of Reaper's Goodbye
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It has come to my attention that this game has received 500 downloads… I didn’t expect it to happen so fast, wow! Thank you so much! It might seem like smal...
Marathon Jam - July 2021
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THIS DEVLOG CONTAINS SPOILERS. PLEASE PLAY THE DEMO BEFORE READING. The Backstory That Abysmal Place is a 2D horror roguelite currently very early in developmen...
Future ideas and direction | postmortem thoughts
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In this blog, I want to briefly give everyone an idea of where my head is about the project so far. Thoughts As of now, it is a simple jam game with a limited...
Initial Release/Marathon Jam Postmortem
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I generally never log the development for any of my work, including on this game, so this is mostly me recounting about 6 weeks of work from memory. Though I su...
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How did we make a game inspired by a gif?
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Friday, quarantine lock-down. It was boring and depressing. But all of a suden, my friend texted me and like "dude, let's make a game on on the weekend" , and...
Reflection
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Nowadays after releasing games, I like to reflect on exactly how I am feeling. I imagine there will be a part two after this some weeks or months from now, afte...
Post Mortem
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Invasion 2034: Post Mortem Successes: Technical - Using the rules that govern flocks of birds, called boids, to simulate the movement and interaction of AI st...
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Case 3 Devlog
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Hi again! Thanks for all the support for episode 3 so far! I was pretty nervous releasing it since it's quite different from the previous episodes since it's a...
Producing with Kameron Misheikis
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Hello, my name is Kameron Misheikis and I am the Producer for Woebegone Woods! I am responsible for planning weekly sprints, scheduling milestones, and making s...
Three is the magic number
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Triangulate is a 2D tactical tile game that was a continuation of the intense colour I wanted to bring to my games, as well as a refinement of ideas. Project in...
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Out of Gas Jam Post-Mortem
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Out of Gas is my entry for the recent Ludum Dare 48 game jam. It was intended to be a blatant FTL rip-off, but in having much simplified clicker-like combat mec...
Design, Feedback, and Future Plans
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Editor’s note: This post is mostly in the style of a post-mortem. If you would like to see our future plans for this game, please skip to the section titled...
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The current state of things
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Here's a personal message from me (Nayru) to anyone who's interested in the current state of NoBreadStudio. The 13th of December 2025 marks three full years sin...
Devlog#1: The making of A cup of eternity - How the story came to be
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Welcome to the first devlog of A cup of eternity , an O2A2 2025 jam visual novel! In these, I plan to cover each week a different aspect of developing for this...
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Thank you for everything! - Deep the Game End of Development Announcement
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Hi everyone , today I have some sad news to share. As the title says, I'm going to stop Deep's development and move on. This may come as a surprise, but there a...
Launch Day Complete!
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Launch day is finaly done. It was super exiting and stressing, but now we have fixed most bugs and the game should be in a complete and playable state. Thank yo...
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Building an In-Game Level Editor during Global Game Jam
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Introduction I wanted to try something for Global Game Jam (GGJ) this year. Not specifically in gameplay, but in process. That was to see if it is at all possib...
Wink Commander Postmortem Part 1: Inspirations & 7DFPS
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This post is Part 1 in a 3 part series. Part 1 looks at the game's inspirations and gives a day-by-day jam log. Part 2 explores the intention behind post-jam up...
Postmortem: Launching a Kickstarter (or two) as a first-time dev
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Hi everyone, This is going to be a very informal postmortem from me (Natty, writer/programmer/game director) about the development of The Spanish Privateer from...
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