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Postmortems From Those You Follow Page 13

Development News & 1,000+ Demo Downloads!
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Postmortem
Thank You for Over 1,000 Demo Downloads! I never believed my novel would be seen by so many, let alone reach over 1,000 downloads in just one week ... Seeing so...
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Devlog#2: Character design for A cup of eternity - Designing Fujun aka Sprite 4444-XS
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Postmortem
Welcome to the second devlog of A cup of eternity , an O2A2 2025 jam visual novel! In these, I plan to cover each week a different aspect of developing for this...
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RTF DevLog: Demo Launch Postmortem
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Postmortem
Dear followers, it has been a while since our last update, especially since the last DevLog update. However, this isn't because we've lost interest, but quite t...
Release postmortem
Postmortem
Introduction I released my first game Alien Shepherd on the 25th of February on steam. Alien Shepherd is a precision platformer with a flying mechanic that allo...
The Future Of Among Us SP
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Hello, Y'all, I'm going to be talking about the future of Among Us SP. For the last week, I've been contemplating if I should abandon ASP. I've come to the conc...
DEVLOG 1: THE CREATION OF POCKET PENGUIN
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Postmortem
Hi, I'm Pablo director of Dog Biscuit. Sorry for the delay if I have not written a devlog, it has been a complicated month, I will tell you later about this. A...
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Mortal Coil: Demo Feedback! [Postmortem. Part 1.]
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Postmortem
hi Eidoloners! it’s been ten days since Mortal Coil released, and i’m here with a little update. this will be Part 1 of 2 for our POST-MORTEM, focusing on t...
Anyone can make video games.
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Postmortem
Hey everyone, I wrote a very similar post on my Steam game page, but wanted to share it here as well since I feel it's important for anyone who tries this game...
Happy birthday, Homegirl! ..and goodbye..
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Postmortem
It’s now exactly one year ago that I made the first commit to the Homegirl repo ! A lot has happened since then.. The console is all grown up! :) It may not...
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Renamed: Cairn Essentials
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Postmortem
Yochai told me it was a bad idea to have the subtitle be "Cairn Essentials" for New School Fantasy, but I naively didn't listen. Now, two years later, since 99%...
vampire robert plant has advised me to ramble on
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listen man. i took an edible. if i don’t write my devlogs like i’m talking to a friend at a sleepover at 2am, the shit isn’t gonna get done. you aren’t...
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Visual Novel Character Creator
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Visual novel character generator app for pc! Female and male body. With 5 body colors, hair and expression variations. Perfect for visual novels, dating sims, e...
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Devlog#3: Staging for A cup of eternity - Staging under limitations
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Postmortem
Welcome to the third devlog of A cup of eternity , an O2A2 2025 jam visual novel! In these, I plan to cover each week a different aspect of developing for this...
Extraneum Post-Mortem, one year later
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Postmortem
It’s been one year since I released Extraneum, so I figured I’d write a post-mortem to explain my process, what went right and wrong, and as a mean to refle...
Thank you :)
Postmortem
Five years after its release in 1.0, Zombie Arena has just over 10,000 players. I wanted to thank you for giving some of your time to this game, which shows tha...
Making A Visual Dungeon Crawler In Twine: My SA Game Jam Objective
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Earlier this year, as I went back to working on my Global Game Jam 2021 game The Mischievous Theivery Of Jessica The Cat , I had the passing thought as to wheth...
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Echoes Traveler is 2 years old today!
Postmortem
Echoes Traveler is one of my most ambitious game, and one I'm still particularly proud of. So to avoid letting it be forgotten, I released a short video post-mo...
As You Wiiiish
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Hellooo ^w^/ I'm back again with another short game - this time it's about Atia! Or rather a short episode from Atia's past <3 If you have no idea who Atia is...
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Oxventure open alpha launch postmortem
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Hello, I'm Nate Johnson a.k.a. Hooligan Labs. I wanted to share how we formed a team, made a game and launched " Showdown of the Dungeon "! Looking back, here i...
Updated sample maps with more showcase
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Hello everyone. Added a master sample map where most tiles are set...
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Perfection: Reflection on Uni Final Game
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This game was created as my final third year game in my Computer Game Arts degree. Below is my personal reflective journal relaying the journey from conception...
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Captain's Log: Creating Animations in Slippery Flippers: Episode One - Amulet of the Gods
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Kristi , the narrative designer, and scripter for Slippery Flippers: Episode One - Amulet of the Gods discussed her experience adding the scripting, and sound e...
The Game of Fourtune Postmortem
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Hey folks, The Game of Fourtune has been out for a while now. So I figured that this would be a good time to chat about the game as a whole, what I think worked...
update 2
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i added more things. i fixed some things. i changed some things. you can now drown in a giant pool of oil while getting hit by a brain melting sonar and being t...
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Steam Strategy Fest Post Mortem
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Get a drink, because this is gonna be a long one. Hey guys! Its Me (The dev of DR4X, Michael Hamm, AKA Untrustedlife) I have been developing DR4X since mid...
G-Star 2019 Postmortem (Big Indie Pitch Win)
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Hi, I wrote this Postmortem about my experience at last year’s G-star event a while ago, but I never got around to finishing it up. I appreciate that most gam...
Second Anniversary - Two Years Since Release
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Neural-net evolution in a chill aquatic environment
Development is Currently Frozen
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A new standalone version was set to be developed right before the PC burned it's motherboard out. Data recovery is set in motion. A new PC is within site. This...
Postmortem + Endings Guide
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It's been over a month since Starlit Regrets released, so I thought I'd write a small postmortem for the game and provide a mostly spoiler-free guide to the end...
DISORDER Devlog #2 - Launch!
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DevLog #2 Hi everyone!! So it has been 10 days since I launched DISORDER, and man! what a cool experience it has been so far. I thought I would take a moment to...
Breaking down 1.9.0 into a small description (Explaining why it's delayed + Removing the deadline I set as I most likely will not meet the deadline on time)
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Explanation on development So you are all probably wondering what's happening with Version 1.9, and why it's taking much longer to update and put out there for...
New UI design
Postmortem
After almost 7 months of having changed the graphical interface of the game, I have decided to change it again...
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Dahlia Postmortem - Developing a Visual Novel in 36 Hours
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Hello visual novel fans and vampire lovers! It’s been a while since I last wrote a postmortem, so I hope I’ll be able to write this concisely (and coherentl...
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1 YEAR & NEW TRANSLATION !
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Hello to the more than 85,000 players so far! INVITATIONEM is 1 year old and to celebrate, here is version 1.2.0 with its brand new translation . Several people...
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100k views on itch.io!! (Plus Postmortem)
Postmortem
WE DID IT. I CANNOT BELIEVE IT. I took a look at the itch.io dashboard this evening, and saw this . We have actually done the impossible, and hit 100k total vie...
About this game
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👉 Form a patrons-only post : ...This year my entry is a roguelike game "Dark Clues" and I submitted it as "Incomplete" (this used to be called more straightf...
Tiled Plugin F.A.Q
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Hello Adventurers~ 🌻 Question: How do I use the Tiled Plugin / How can I make a Tiled Map. Please check the sample projects and open the sample maps. There's...
Corregido bug que impedía entrar en el nivel final. / Fixed bug that prevented entering the final level.
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Ya se puede acceder al último nivel y ver el final verdadero en todas las versiones de ZX Spectrum (nivel normal). Disculpen las molestias. / The last level an...
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RELEASE
Postmortem
this was incredibly hectic to finally get out, this was something i had cancelled then uncancelled several times, this started out as my first game so old code...
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[READ ME] OLS Released
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Released a new game. Do a writer’s last words mean anything to the living? A story about death and the (idealization or fear of a possible) future. Discover t...
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Behind the scenes of the Catfight twine game
Postmortem
POSTMORTEM This was an experimental attempt at making something like the Pokemon combat system in Twine. I had a lot of fun trying to push Twine to the limit. I...
Post Mortem and What's Next
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It's been about a month since I posed Stuck in a Rut , about two months since the last meaningful feature work on Bronze Age, and almost three months since the...
Short out now!
Postmortem
Typing this on my phone so I don’t wanna type a lot but I made a short on this game, go look...
songs and flowers dev notes
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cross-posted from my website : it's probably obvious to anyone who knows me, but i made noct and carol to suit my own tastes. i love boys who can look good in a...
First time joining Steam Next Fest & this is our result!
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Hi, it's been two weeks since the Steam Next Fest 2024 event and we wanted to share what we got from the event. Let's begin! 🔥 We got the total 2014 wishlist...
8:11 - First Game Soon To Release
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BuonGiorno, I don't know who is reading this... But if anyone is, I am excited to announce ( after some silence on this account ) that 8:11 will get a release d...
Bonus Doodle
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Hello, Hello! Surprisingly, this game has been getting a lot of views in the past few days??? Which came as a huge surprise since... it's an old, 10min long gam...
[SPOILERS] Post-Jam thoughts, and ideas for updates
Postmortem
This post contains spoilers for the entirety of the game, I discuss all the dreams, their twists, etc. Do not read this before playing MMSD - it will affect you...
Software Availability Notice
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Dear fans of The Enonoia Saga , Thank you for your support and interest. Please note that Ovine Replica and Ursine Science (Demo Ver.) will be unavailable for d...
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