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Postmortems From Those You Follow Page 12

512px under : v1-alpha released!
Postmortem
First release : v1-alpha “512px under” is a platformer with some puzzle elements. It has 32 screens, a main path, a few hidden bonus rooms and 18 collectabl...
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Bug Reports
Postmortem
You can post your bug reports here :) Please respect the following format. Format Version (e.g. 1.0.0) Bug Title Description/Details Attachment image or gif...
Devlog#4: GUI and music for A cup of eternity
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Welcome to the fourth devlog of A cup of eternity , an O2A2 2025 jam visual novel! In these, I plan to cover each week a different aspect of developing for this...
One Year later
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It’s been over one year since One Last Story was released. I made One Last Story at a time when I couldn’t bring myself to make games anymore. Earlier last...
Forgetful Loop: Two Years Later
Postmortem
Hey everyone, It's now been 2 years since I've released this game, and to continue my little tradition of writing some long-form thoughts on these anniversaries...
Where to next?
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During the development of Ikezu-ishi there were a lot of note and elements that didn't make it into the final version of the rules. Now that it's live, I'm work...
Thanks you so much for the support!
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I noticed a bunch of new followers and wanted to say h to you all, and let you know how much I appreciate you being on board and supporting my work! I've also g...
MindMindMind Postmortem!
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Hello everyone, it's Chattercap! I'm honestly flabbergasted and incredibly touched that so many people have not only given the game a try, but also left such ki...
Cabin Fever!!! - Postmortem and Reflecting
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Welp, it’s official: Mel and Millie’s little story is out!!!!!! And boy does it feel weird for them to finally have an audience. I figured that I’d show o...
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How I made a game played in Notepad
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Postmortem
It all started in 2017 with a simple question: "What if there was a game in Notepad?" I chuckled to myself at the silly idea. At least that's what I assume, it...
HAPPY 8TH BIRTHDAY METANET HUNTER!
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It's been EIGHT YEARS since the original Metanet Hunter was released in 2013. Even Metanet Hunter: REMIX was released back in 2014. That's absolutely insane. I...
5 versions in 30 years
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Postmortem
31 years of (not) designing "Gates Of Integrity": 1989 - Pure BASIC on Amstrad CPC and not really implemented any internals. Just a selfrunning demo: But, hey...
New demo update same as steam version
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Postmortem
This is the new demo version with features as well as the closest to the steam version...
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It's ok to lie about your game.
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Postmortem
For the 2019 GMTK jam we decided to make multiplayer Where's Waldo for five players. We are very proud of it: the game is simple, fun and possibly the most...
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a postmortem of a highly marketable blockbuster
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Postmortem
I got inspired to write a game about ******* when I saw the ‘Dying Year VN Jam’. I wanted to say the word, describe it, and have its causes and impacts desc...
Retro Samkok(នគរបី)
Postmortem
យើងនឹងចេញផ្សាយហ្គេមនេះនៅថ្ងៃទី ១១ ខែឧសភាឆ្នាំ ២០២១ ។ អ្ន...
Thank you art for 1500 plays/downloads + Postmortem
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Postmortem
The Cookie Project Postmortem Thank You! First of all, I'd like to thank everyone who has taken the time to download, play, rate, comment, donate and share this...
New water texture
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Hello everyone. :) Added new water texture. I also started a discord. you're welcome https://discord.gg/NAtgRfcv27...
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While there's still time.
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Mobilization was announced in our country. I'm probably the last person you expected to bring up this topic, but still. I just want all my possible fans, all my...
Devlog 07: 1 Year Retrospective
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Hello Bludgeoneers! A little over a week ago now, we celebrated 1 year of being live on Itch! I still remember the mix of excitement & trepidation I felt leadin...
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Anatomy of a Game Jam Dating Sim
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Postmortem
Hello everyone! First of all: thank you. The reception to this project has blown the whole team - and my itch statistics - out of the water. Thank you especiall...
Post Game Devlog
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My first completed game. Feels weird to say that. I've helped others complete their games for many years now, but I've never had one to call my own. Not for a l...
Average Routine Release
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New Game here! Please enjoy :_)...
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Turn Based RPG
Error Noted
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Noticed a missing file in Jett's intro. I'll fix it up and deploy ASAP...
Apple Pie - A postmortem
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Sometimes I'd open RPG Maker with the intent to have a productive day, only to look at all that was still left to do, by myself, from programming to mapping to...
Post Mortem
Postmortem
Bound Directions was a short puzzle game made over the course of 30 hours. It was my first game made using puzzlescript. The Good: Puzzlescript is an excellent...
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Making The SoundFont
Postmortem
With regards to making this project, what went right was virtually everything (I talked about the optimization side of things in the Tech Discussion post, but m...
POSTMORTEM TIME
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I. Realized. I never posted my postmortem here. I posted it last year on Tumblr but you get to see it here now. This also doubles as a " did you wishlist SASASA...
A post-mortem of sorts
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A few days ago on April 14th, i released my latest game, Souvenirs , on itch.io as part of the Tiny Keepsake Jam hosted by Junk Food Games. Since then, i've bee...
Devlog 13: UKGE 2025 Retrospective
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Last week, my wife and I travelled from North Yorkshire down to Birmingham to attend UKGE as Exhibitor's for the first time. This was also the first time we wer...
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A bit morbid calling this a postmortem huh...
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Postmortem
edit: added links to the music section for anyone curious about it ^^ What went well? Writing went very smoothly. Almost very suspiciously so but I'm glad for i...
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The Making of Be Kind To Yourself (post-mortem)
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While the game is still fresh and I’m tuning small things about it, I wanted to write down a bit of a post-mortem for a while. I waited for the itch.io releas...
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CHAINGED at the Experimental Games Workshop (GDC 2024)
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hello! it's been a while since this came out, last year we were a part of the Experimental Games Workshop at GDC. the talk is available to watch for free on the...
Exorcist Pianist - Postmortem
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Exorcist pianist is a typing game with a musical twist, about beating your inner demons by playing the piano. I made it within 72 hours for Ludum Dare 55, with...
Pawndemonium postmortem. Making the game free
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This is a tough post for me, for reasons that I'll get into below. Just let me first say thank you to everyone who played and supported the game. It means the w...
Exporting the game!
Postmortem
Currently, Bubble Bumble is done! I'm just working on exporting the game from Unity. Every step is a learning step!...
Kanau Postmortem!
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Hello everyone, it’s Chattercap! Thank you to everyone who played Kanau! I’m really grateful that you gave it a chance 😭 since it is quite different from...
Learned a lesson
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I wnat to summarize my thoughts on something and my thoughts on this experiance: I made a few notable mistakes when I started out that I have learned from now...
Nothing says "Spooky Season" like a Post-Mortem!
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Back in June, Team Gu released our very first visual novel. It was exhilarating to bring ‘Love & Country’ to life, but absolutely nerve wracking to release...
Gravity Storm - First Mission Update Summary
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It's been a while since the last update for First Mission, and a lot has happened: new enemies, improved graphics, New mechanics, levels, and a new Discord serv...
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Report article: August 2023
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Development report article for the second half of July and August 2023. >>> RU VERSION <<< Unity Work continued to be centred around technical solutions and cha...
v1.2 Additions and Sneakpeaks
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What I've Accomplished Well, since some things are not exactly working correctly I thought I'd show you a few Development Screenshots! Here is what I have done...
thank you for 700+ downloads!
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although i'm not exactly sure what prompted this kind of attention, Coffee after Death has 700 downloads and just!!!! thank you so, so much to everyone who play...
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Report article: October 2023
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Development report for September and October 2023 >>> RU VERSION <<< Art Department We ran a recruitment to the Tenebrae team for two vacant positions: backgrou...
Monster Design & CGs BTS
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Hi hi! This is Polly, reporting from my pompompurin infested headquarters. I supported Onigashima in designing the monster/ghost forms for our cast of LIs, as w...
♥ Hot Cocoa Magic! Postmortem ♥
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Hi Everyone! Now that HCM is out, I thought I'd talk about my experience in making this game! Especially in comparison to my last Jam project, " Just Kiss Him A...
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Happy Halloween! Part One Postmortem
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Every year during October I like to make something short and fitting for the season. For the past few years, that's been a Gothic tale set in a gloomy house (or...
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Jam Postmortem
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Heyyyyyy what's up. I made a little puzzle game in a week for a jam and, as of writing, it is one of the most popular out of almost 1,000 games submitted, which...
#15: Why development took so long
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This post was originally written in November 2022 I started making Curious Fishing in October 2016 and finally released it in September 2022, a total of 72 mont...
Postmortem: Inspiration (aka Depression), Easter Eggs, and Thanks
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Hiya. I've only ever done two postmortems (one in 2021 and one earlier this year), so please bear with me! I don't really know what to talk about, so uh... LET'...
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