Game Postmortems From Those You Follow Page 8
Whoa, 1k Plays! Thank you! Once again, thank you for everyone who gave this a try, and to those who shared their thoughts and experiences with it. I did not exp...
all unique animations in the Tank Top Nitori Game (not including the final boss) also one unused animation which probably was supposed to play if you won or as...
This is a collection of images and videos from the development of Alternate Watch organized by year and month. A portion of the media show the project when it w...
It's been nearly two years since we released the demo of Yokai Moon . Here's a video reflecting on some of the things I learned and wish I'd done differently up...
Introduction As I mentioned, this thing was too long and I thought it might be easier to read if it was broken it into two parts. This part is 99.95848% about w...
After 6 years of development, SQUAREISH is finally complete! 6 years for this? What? What makes SQUAREISH so special, for it to take this long? Yep. Six years w...
The new demo for ENDLESS BLUE has been out for a week now, so I thought I'd take a minute to write up a mini post-mortem looking at how the release went. But fi...
Introduction So a few developer acquaintances have asked me to do a post mortem of Gilded Shadows - talk about development and things I learned, strategies used...
Yo, just reduced the game size from 900 mb to 500 mb, was using a loooot of useless game files, anyways enjoy my horror game...
Hello all exophiliacs. I published a postmortem detailing the creation of the games a few months ago. I unfortunately had to remove it temporarily due to a peer...
I spent most of today thinking that the 5th anniversary of the release of version 2.0 was today. It was, in fact, yesterday. Oops! I thought today I'd talk a bi...
Hey sweets! Thank you! The response to Lorraine has been overwhelmingly positive and it really warms my black little heart! So I really felt compelled to elabor...
Soooo that just happened. *cue laugh track while I wink at the camera for 15 minutes straight* And by "that" I mean the moderately sized update for my stupid sh...
Woo postmortem behind the scenes post time! So it's been a little over a week since WTTFM was released to the public and I'm happy of the positive reception so...
Development report article for the second half of July and August 2023. >>> RU VERSION <<< Unity Work continued to be centred around technical solutions and cha...
It feels weird to think that I’m dawning on a year since I’ve started on game dev. I remember how proud I was of Post-Disclosure… Now I look back at it wi...
Originally the goal was 2k, but I am blessed that more than 10k people played my game in less than 2 months. The ratings had a median of 4.6 stars, and that mak...
Get a drink, because this is gonna be a long one. Hey guys! Its Me (The dev of DR4X, Michael Hamm, AKA Untrustedlife) I have been developing DR4X since mid...
My first big game that I made with the help of two brilliant people Miladin Kolarski and Natalija Manja just reached 1000 downloads! This is the game from where...
This new version is the culmination of over a year's worth of efforts. Both the amount of audio and art has been quadrupled, many new scenes have been added, ma...
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Hello all, and welcome to Behind the Wall: A Velox Fabula Jam Postmortem! This is my first postmortem, so I apologize if it's a bit… much. But honestly, when...
Typing this on my phone so I don’t wanna type a lot but I made a short on this game, go look...
I'm opening a Patreon where I'll create a series of in-depth videos explaining how Game Pine Creek was made with access to the source files. These will be the t...
This game has been in development since early 2016. It is now 2023. I've decided to put this project on-hold indefinitely because the drive and creativity never...
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Thank you very much for playing one last time. !! Thank you so very much for 900 plays/downloads on this game 🤯🙇 ♂️I'm so glad it's well received! I a...
hi Eidoloners! it’s been ten days since Mortal Coil released, and i’m here with a little update. this will be Part 1 of 2 for our POST-MORTEM, focusing on t...
hi everyone, the team has written about our individual experiences working on the game in the form of blog posts elsewhere. i thought it was a good idea to shar...
Hello everyone! Konayachi here. Thank you very much for playing Tuna Rice. I'm glad to read your comments and ratings; they are all very precious! ♡ Being sho...
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Hi Everyone! ♥ I figured 10 days after a 10 day game jam's a good time for a little postmortem! - - - - - -♥ Thank you! ♥ - - - - - - First of all, I want...
Hello, everyone! Killer Trait's NEW DEMO has finally been released! ৻( •̀ ᗜ •́ ৻) Thank you so much for your patience and for all your support!! I r...
📡Voices Of The Void now 1 years old🛸 Its been an entire year since VotV got published, its been a fun year full of spooks and stuff, and im thankful to ev...
(There is a mirror of this post on my general monthly devlog ) Another month, another devlog, and honestly my July had been taken up by a vacation, stupid car b...
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What it says on the tin! Can’t believe I finally get to do one of these haha. ANYWAYY! First of all, thank you for playing my game! I wasn’t sure if I wante...
Although I am a full-grown human man in my forties, I have been regrettably afflicted with the interminable disease known as "you draw like a 3rd grader" since...
TW: talking about Trauma Dumping I was speaking with another dev, some time ago, about addressing the flaws in our game design. After a twitch stream, I've lear...
12k views? Looking at Last Neko is like talking to "me from the past". And it feels heartwarming, cause this project is where everything began for me. I made th...
Hello there 👋 We received a lot of messages from you, so, the main new feature is ✨ CrOsSPlay ✨. Crossplay is available for some platforms. The are also...
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It's been three weeks since we released Evernight and we have all been blown away by your kindness! I know I speak for every member of the team when I say we're...
We hit 10.000 downloads recently, and I wanted to thank every one of you for playing the game. This is a huge milestone for me, and im super thankful for every...
Hello everyone! It's been a while since our last Crystal Tales update devlog, but we assure you that the project is still going strong! We have been dedicated t...
Big update! Camera movement with arrow keys and a brand new ragdoll, the Robot!...
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I just noticed that the game has been downloaded over 650 times! Thank you so much! :D I've also had people link me let's plays they've done with this game. Tha...
i lied. i don’t know if this qualifies as a post mortem. i don’t even know what a post mortem is LMFAOkxkak but this is my post intertwine release “devlog...
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Hello, apologies for the radio silence as of late. It’s been a really busy time since my last post but I would like to let everyone know that I am indeed stil...
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It’s been a little over two weeks since the release of my proof of concept prototype demo for Consummation ~wind above the dragon sea~ ! Since I’ve been a l...
Here we are, everyone... For those who know me, and for those who follow me on Twitter , you will know that following the release of Poetry in Purgatory , my en...
Hello, it's Chattercap! Originally I wasn't going to participate in Otome Jam, but seeing everyone else's projects made me really excited about the prospect! Si...
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