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Devlogs About Game Design From Those You Follow Page 8

Tactical Sandbox Engine: Expanding Possibilities
Game Design
Our latest update brings significant enhancements to create even more diverse and engaging tactical experiences. From classic chess variants to modern warfare s...
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Extended Demo Progress
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Game Design
Hi all!! It's been a couple of months since my last update. I've been busy focusing on my other projects ( Wrong Number's steam release , DLC , and third book )...
Let's finally meet characters from my VN, Super Natural Dorm.
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Game Design
Kirsa is main protagonist of the story. She's 18 years old. Because of her age she can be naive sometimes, but not stupid or too cautious. I really like the way...
Kernel! Development Update
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Game Design
Hello everyone! It's been almost a year since the release of Kernel and in that time I've gotten a lot of feedback about what's strong about the game and what n...
The Friday Tiding #8: In The Pocket
Game Design
This is a copy of a blog post I made on the Zinnia Games Blog: https://zinniagames.com/the-friday-tiding-8-in-the-pocket/ The Friday Tiding #8: In The Pocket...
Game Updated
Game Design
Updated version 1.1.0 Add background music, sfx for animation and button. Add pause button. Add button turn on off background music. Add button change screen mo...
Backstage: General Branchiata
Game Design
General Branchiata. I enjoyed writing all the lines for him so much. I made him very arrogant and with the hint of delusions of grandeur. He lives in a fancy aq...
Backstage: Kobi The Scottie dog
Game Design
I decided that the main character in my adventure game will be the senior Scottie dog, as I have lived with Scottish Terriers for many years and I absolutely ad...
Progress Checkup! (Nov. 2024) | Scratchin' Melodii Devlog
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Game Design
Hey again guys! Sorry if it's been a bit since the last devlog. With how much I've been up to, it sure feels like it! Let's get right into it. For starters, the...
Wounds and/or Scars?
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Game Design
The current version of Ikezu-ishi contains both the original Cairn 2e SCARS but also implements WOUNDS from Block, Dodge, Parry . I like Wounds because BDP does...
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The Friday Tiding #7: Thirty Three Percent
Game Design
This is a post I made to the Zinnia Games Blog: https://zinniagames.com/the-friday-tiding-7-thirty-three-percent/ The Friday Tiding #7: Thirty Three Percent...
About our environmental compensation…
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Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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Chapter 3 Sneak Peek #4: More New Enemies!
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Game Design
Hello and welcome to another update post for Alchemica - Crafting RPG . We are sorry for the infrequent update for Chapter 3.1 since we are busy with irl stuff...
I'm back in the building again
Game Design
Hello all!! I'm currently in the slog of writing a completely new game, but i somehow fell upon this old one again. My writing has changed a lot, there are a lo...
Some behind scene during the creation of The Ghost's Call
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Game Design
Hi, This is Saitoki! Thank you to everyone who played the game! I had a great time making this project, and would like to talk a bit about the making of this ga...
The Friday Tiding #6: Additionals
Game Design
This is a post I've made to the Zinnia Games blog: https://zinniagames.com/the-friday-tiding-6-additionals/ The Friday Tiding #6: Additionals 08 Nov, 2024 Anoth...
TorchLite knows its roots.
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Game Design
Let me tell you about working with Jeremy Forbing. I'd be like, "Look, I threw this dumb thing together, it maybe sort of works, isn't it funny?" And Jeremy wou...
🧐 "Boss" Key & Secret
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Game Design
Inspired by Phaser Cat’s blog post , I decided to also try my hand at implementing the Boss Key in my own game, EkoScape . What is a Boss Key? As you might ha...
DEVLOG - DETERMINATION! How I stay on target with a long project, game dev with disability, and milestones for CBF!
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Game Design
INTRO CONTENT WARNING: This devlog talks at length about motivation, productivity, time management, and physical disability. Numerous screenshots are present of...
Making 'The Kaiyo Mission' accessible to all
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Game Design
Whilst developing video games, accessibility might not be your first thought. After all, some people argue that certain accessibility functions could limit your...
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Extreme Makeover: Comet Edition
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Game Design
Hey guys, We recently invited Kirill (or Xmenekai) to join Team Comet as our level & cutscene artist, but he’s honestly been a bit of an unofficial team membe...
slippery road survival
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Game Design
test 2...
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Devlog 1 - Concept and Design
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Game Design
Just wanted to talk a bit about my process in creating Quantum Rift . I hope to post a new entry here every once in a while, like when there’s a major update...
The Friday Tiding #5: Crush Hazard
Game Design
This is a post I made to the Zinnia Games Blog: https://zinniagames.com/the-friday-tiding-5-crush-hazard/ The Friday Tiding #5: Crush Hazard 01 Nov, 2024 Been a...
HOT PINK - V008.2 - A Light Bug Fix.
Game Design
Light bug fix? More like major bug fix. This stuff was game breaking! - Fixed Death Loop. - Fixed mouse cursor offset on options screen. - Added curse indicator...
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Fenris Unleashed
Game Design
There's nothing really new or original about Fenris as a villainous group. Their influences are things you likely already know. There are pieces of Marvel's Hyd...
Sneak Peak from UNCURSED Full Game ( WIP )
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Game Design
Here is some pictures from UNCURSED Full game we are working on , trying to give the player a good eerie atmosphere , also focusing on performance , the full ga...
🦘 Raygun Map
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Game Design
When looking for inspiration for the new Neo maps, I decided to try my hand at making a map inspired by Australia’s infamous b-girl, Raygun, from the 2024 Par...
So What Is Adventures In The Unknown?
Game Design
Hey, welcome to my first self-published tabletop role-playing game. I've worked on the teams of a number of games over the years, had a game published by a smal...
Devlog #002: bUt iT wOrKeD iN eDiToR
Game Design
Godot and I had our first fight this week. Don't worry, we made up and are friends again. Can't be mad at Godot for too long, it's just adorable. For someone wh...
Track Editor
Game Design
Creating content for a racing game means creating race tracks. I initially decided on purely procedural race tracks. The endless random track was originally the...
First Major update!
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Game Design
New Update! adds too much to say here lol also I cant tell if I already done this before so sorry if I did lol...
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The Friday Tiding #4: Brick Walls
Game Design
This is a blog post I made to the Zinnia Games Blog: https://zinniagames.com/the-friday-tiding-4-brick-walls/ Recently I've been working on character design, wh...
23 Oct 2024 - Pining For The Fjord [Patreon Devlog]
Game Design
I've put out a new dev log about the little odds-and-ends that I've been working on between the game's first two stages, including the title screen and the savi...
Devlog 2 - Building Level 1 and challenges
Game Design
Hey everyone! We've got another update on the game development, and it's been quite the ride. Originally, the idea was pretty straightforward: the player would...
Unstable Aplha -> 1 Nov
Game Design
Hey gamers! We're excited to share that we've launched 1 November the unstable alpha version of our new clicker game! Please keep in mind that this version may...
Aggiornamento 1.5
Game Design
MECCANICHE DI GIOCO Condizione : Il sistema delle tre necessità è stato semplificato e riassunto in un'unica meccanica chiamata "Condizione", per ridurre la c...
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The Friday Tiding #3: The Invisible Skill
Game Design
This is a post I made to the Zinnia Games Blog: https://zinniagames.com/the-friday-tiding-3-the-invisible-skill/ Game Design. It's a very strange thing. All imp...
New maps + Level Select?
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Game Design
New Maps + Level Select? I watched another playthrough of someone getting wrecked by the storm. I don't know if to be concerned if players quit the game due to...
Every good horror movie gets a sequel...
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Game Design
And Solstice is no different! To this end, I've starting to work on Solstice 2: Winter's Respite . This will transform Solstice from it's zine-format into an en...
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Devlog 1 - Our Journey into Halloween Game Design
Game Design
Welcome to Our First Devlog Hey everyone! We're thrilled to share our very first devlog with you all. Honestly, we weren’t sure where to begin, so we thought...
Under a Pale Sun
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Game Design
The Nine is dead. Long live The Nine! I have taken all the ideas from here and recontextualized them into the upcoming TTRPG using the Mörk Borg license, Under...
Update!
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Game Design
Hi! It's been a long few months, and with that, there is some progress! Since my last post, I've been mainly working on UI elements. I've also completed a ton o...
The Haunting House
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Game Design
The Haunting House Created by DreamForge Studio using Unreal Engine, "The Haunting House" plunges players into a nightmarish world where reality blurs with the...
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Something's missing in Crimson Creek... - Post-jam reflections
Game Design
Thank you so much to everyone that participated in and reviewed Curious Creeps during the Knave 2e jam '24. The winners will be announced by Ben Milton on his Q...
The Friday Tiding #2: In The Barrel
Game Design
This is a post that I made for the Zinnia Games Blog: https://zinniagames.com/the-friday-tiding-2-in-the-barrel/ The Friday Tiding #2: In The Barrel 11 Oct...
#Devlog2 Future demo patch
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Game Design
Hello everyone, Slime reporting! First and foremost, I want to express my heartfelt gratitude to everyone for the incredible support. I never expected to receiv...
October Update: A Whole New Book!
Game Design
Hey everyone! We’ve been working hard on Why We Fight the last few months, testing the game extensively and building the game out in advance of when we launch...
BIMM University Keynote Transcript (“After all the noise settled, what was left was genuine love for what I created.”)
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Game Design
I was invited to give a keynote and workshop at the BIMM university in Berlin . I’m honored to have been given this opportunity to share. Following is the key...
Character Design
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Game Design
Character Creation Process for Darkly Glass I wanted to put up a post about the character creation process for this project for my own records and in case anyon...
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