Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Day 6 - Platformer with levels, lives, persistance

Day 6 - Platformer finished.

Well, that platformer game got a bit more complex than I expected - the basics were super easy, but I am left wondering about a few concepts that were introduced. Particularly around the Game Session object that was created, and the Scene Persist object that was created. The tutor introduced this as using the 'singleton' pattern.

I found the project overall pretty satisfying, I am now getting to the point in the lessons where he'll briefly outline tasks and I am confident to go and complete them on my own. I found for the latter half of the videos I found myself skipping ahead. So it is pretty satisfying to be building confidence like that. 


 The last of the course is next - some game called Lazer Defender. It looks like the enemies will be a bit 'smarter' in this. 

Support this post

Did you like this post? Tell us

Leave a comment

Log in with your itch.io account to leave a comment.