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Group AAA game - Dev Log week 9

This week I was assigned to create a splash effect for whenever the player gets attacked, and here is the result:

As you can see above, whenever the player gets attacked this visual will fade in and slowly fade out, my main inspiration for this visual was the call of duty series of games in which when you take damage a blood overlay appears similar to what's in Sanctum Infernum. However I was unable to actually implement it into the game this week, This task has been moved to week 10.

That's all for this week, Thank you for reading!

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