Hello and welcome to week 6 of the AAA game development blog posts, this week the game has been completely overhauled to help finish it before the deadline, before the overhaul our game used to be a turned based RPG with unique moves that involved rhythm based minigames and now its a third person hack and slash. Lots of the planned features have been cut including most of the concepts that I've created, this means that everybody has been assigned new tasks to complete for next week, because of this mix-up there was very little that could've been done while the leads were sorting out the plans for the game and giving out tasks.
I've been assigned to create a weapon damage chart and I will showcase that next week.
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