This is week 5 of the AAA development blog posts and here's everything I've done this week.
This week I mainly focused on playtesting, I was assigned to playtest the castle area and report back with any problems that I encountered, Alongside some bugs I also found a small design issue with the level itself. I created a document with images and video that showcase and explain all the problems that can be found here.
Since at this stage the game was so minimal there wasn't a lot I could playtest, So to make sure I did my job thoroughly I ran into every corner, checked each crevice and examined each corridor to find every bug possible. In the end I think I was able to find each problem that was in the level at this stage.
That was all that was assigned to me this week, Thank you for reading!
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