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Group AAA game - Dev Log week 2

Hello! This is week 2 of our AAA video game project, Last week I said that I was going to create some concept UI for assets such as the health bar.  Here are the results :

I also created a health bar for the companion

In these health bar UI concepts I used a placeholder image i found on the internet for the companion and I used concept art of the main character for his health bar, I also decided to make red the most prominent colour since the game is set in hell and it helps establish the mood of the world.  As you can see in the images above the health bar is more of a status bar for the characters since it not only shows the health of the character but also how much spell book energy the characters have (Spell book = Special moves) Within these status bars I also added portraits of the characters to the left to indicate which character each status bar applies to.

I also made it so that the status bars are stackable to make it a more uniform look:

This is how having two players in the party would look like, and if more are acquired then their status bars would be placed between them and stack.

This was everything for week 2, Thanks for reading!

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