Cold Conflict Dev log 9
For the 10<span class="NormalTextRun Superscript SCXW101994018 BCX0" data-fontsize="11" <th<="" span="">>span class="TextRun SCXW101994018 BCX0"> Edition of the game, we had a prime focus on smaller changes to things like the movement system and the map as well as any interactions in game. We applied changes to stairs based on past feedback and changed them accordingly by adding sloped objects to make it easier to climb up them and make the movement feel smoother in general. Another main fix implemented was a fix to the doors, previously doors wouldn’t function under a parented object but now they functional.</span>
<span class="NormalTextRun SCXW101994018 BCX0" <the="" main="" goal="" for="" the="" alpha="" is="" to="" implement="" a="" skill="" system="" and="" revamp="" enemies="" found="" in="" game.<="" span="">>span class="NormalTextRun SCXW101994018 BCX0"> The enemies featured in the game feel very clunky and Un interactive and we plan to fix that by changing their ai slightly and variation.</span>
For the skills to be feature complete we intend to make areas in game where the player can access a skill tree. The area should be linked via the scripts for the skills for it to be fully functional. We have past scripts that are going to be implemented later for the alpha.
For the map to be complete we intend to fill out the interior to make them feel less empty and give more functionality to the map in general to make it feel more complete. We plan to block off the end goal until the player has completed certain tasks in the game.
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