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Devlog3--KittyC.

After the Design Proposal Presentation, my team has gotten a decent game scope, we has discussed basic mechanics: dialogue system and home-interactable agency; since the game is story-driven, the story is the most essential pillar of the game. 

We have assigned our respective roles and tasks on Trello. As each task has been posted at a high level, we will narrow it down to specific details with exact start and end dates.  

We are going to create Work Breakdown Structure to provide thorough details of every single task, and it's simple to share clear goals with every member.

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