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Top sellingfor macOS in development (201 results)

Explore tools for macOS in development on itch.io · Upload your tools for macOS in development to itch.io to have them show up here.

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A persistent audio metering app.
Cider
$3.49
Prepare for a fresh, reimagined experience with Cider – your favorite Apple Music client!
3D Painting Software
Use 2d tiles to create 3d models!
The Electric Zine Maker (⚡️📝✂️) is a printshop and art tool for making zines.
Free, easy to use and flexible level editor.
Create game UI or custom menus using pictures and drag-n-drop
A fantasy console for making, playing and sharing cute 32k cartridges.
Procedural textures authoring tool
Generate high quality true-pixel-art assets in seconds using ethical AI
Unleash your creativity with Pixelorama, a powerful and accessible open-source pixel art multitool.
Run in browser
Open source rigging tool for Inochi2D models
Create your whole tileset instantly.
Design pixelart effects and render them to .png sprite sheets or .gifs
2D level editor for indies from an industry veteran
Deepnight GamesVerified Account
transform your voice into any instrument
A tool for creating and laying out Game Boy tiles.
2D Character Portrait & VTuber Avatar Generator.
A tool for generate 2D Pixel creatures, animals, enemies, NPC's for your platformer or top down games.
a construction set for building your own homepage, wiki and blog
Multiplatform retro desktop companion
Minimalist and ergonomic MIDI sequencer
After Effects Texture Mapping Plugin
Tool to create pseudo (3D) volume textures
Image scaling, processing and analysing
Draw normal maps the smart way
After Effects Color Quantization Plugin
A multimedia sketchbook
Manage your tasks and subtasks to improve your workflow and gamedev
A composable paper doll system for creating Liberated Pixel Cup (LPC) characters in Godot Engine
A free, open source, crowdsourced GUI.
Run in browser
A simple tool for creating 2D animations with AI.
Fulfil your dream of generating endless Earth-like planets
The essential course to get started in the cutting edge Godot 4.
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