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Topfor Linux tagged 3D (158 results)

Explore tools for Linux tagged 3D on itch.io. Three-dimensional graphics, environments, and gameplay mechanics. · Upload your tools for Linux to itch.io to have them show up here.

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An all in one tool that helps you pixelate and see real time changes on your models.
Use 2d tiles to create 3d models!
Free and open source 2D and 3D game engine
Godot EngineVerified Account
PixZel: A 3d Pixelart program for Top-Down and isometric solutions. #NotAi
Run in browser
A Blender add-on for building tile based low-poly scenes with paint/map editor like tools
3D Painting Software
picoCAD
$5.95
A tiny modeller for tiny models
An instant 3D-to-Pixel Art oven. Stylize textures with retro dither and export high-quality 2D sprite sheets.
Bring your stories and ideas to life!
An easy 3D desktop Game Engine scriptable in Python.
Powerful Binaural Placement
Auburn SoundsVerified Account
A 2.5D game making engine free for non commercial use!
Spherical terrain editor
Voxel editor suited for 2D artist with animations and retro rendering.
Simple tool to generate directional spritesheets from animated 3D models.
Run in browser
Create and animate 3D models, then easily turn them into pixel art
The 3D Scenes Procedural Engine
Dust3D is a quick 3D modeling software for game developers
A Unity-like Game Engine For Three.js
A Y2K-nostalgia-inspired 3D Fantasy Console
Cross-platform (desktop, mobile, console) 3D and 2D game engine. Visual editor. glTF, X3D, Spine. Modern Pascal code.
A free open source game engine for 2D and 3D games.
Keyboard & Mouse Grabber
Tool to create pseudo (3D) volume textures
A Game Engine that lets anyone become an Artist! Make Faux3D games without any modelling experience!
3D to Pixel Art made easy!
Viewer for many 3D and 2D model formats: glTF, X3D, VRML, Collada, 3DS, MD3, Wavefront OBJ, STL and (2D) Spine JSON
Aseprite Extension for Voxelgraphics and 3D
Not quite a Blender
Run in browser
Mesh optimizer for MagicaVoxel, Goxel and Kenshape files
Basic 3D tile-based level editor
Quickly create terrains for import into other 3D art software
Assemble model primitives like bricks and blocks
Procedural modeling in Blender using Node Editor
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