Latest paidtagged No AI and plugin (199 results)
Explore tools tagged No AI and plugin on itch.io. Projects that have advertised as not using generative AI their creative process. · Sell your tools on itch.io to have them show up here.
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Nudge your Events with pixel perfect smooth movement.
Dialogue system extension pack for CopperCube, inspired by the immersive style of Fears to Fathom.
Distortion Clipping and Crushing for making harsh or distorted sounds with a playful satisfying interface.
Quickly and easily add shops with limited stock of certain items to your game!
This lightweight plugin for RPG Maker MZ adds full WASD movement controls to your game.
The purpose of the plugin is to create paperdolls/busts with layers
A complete ABS for RPG Maker MZ. Real-time map combat with custom weapon effects, advanced bosses & deep RPG mechanics.
Paulie, the polyrhythm plugin, generates drum midi polyrhythm's using the user's own drum files as a reference.
Where did that specific node go? Node Finder can help!
Bring level scaling to your game by just dropping in this plugin. Never touch your enemy database again.
Save time coding Godot UIs in C# with automatic script generation.
BexiDistortion
$19.90
Analog-style VST3 saturation effect with channel asymmetry, EQ, noise floor and wobble drift
Make Loot Tables for Battles, Events, & Skill/Item Use
This RPG Maker MZ Plugin allows you to dynamically display armor, helmets, capes... directly on your character sprites.
Transform your events into light emitters, preview in real-time
Quickly create lively environment / weather effects, preview in real-time
Add custom item drops and real-time inventory notifications to any scene in RPG Maker MV.
All expansions of RPG Maker Action Combat but cheaper
rpg-maker-mv, battle-system, speed-adjustment, plugin, optimization, battle speed, rpg maker mv plugins, plugins
Plugin, Bestiary, Monster Stats, Loot System, Kill Counter, Rewards System, RPG Maker Plugin, Enemy Encyclopedia, Plugin
Add Difficulty Scaling system to your RPG Maker Action Combat project
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