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2D

Uses two-dimensional "sprites", 2D images created and used on a flat plane, as opposed to the three-dimensional models or environments found in 3D games.

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Turn-based

A turn-based game mechanic is the opposite of a real-time game mechanic. In a Turn-By-Turn mechanic (synonym), each player has to wait for the other to have played, so that they can play, and so on. This way, each player has the time to think about their strategy. TBT games rely less on action than real-time games.

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Latest freetagged 2D and Turn-based (2 results)

Explore tools tagged 2D and Turn-based on itch.io · Upload your tools to itch.io to have them show up here.

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A Graphics Library for Retro Game Development
Haskell game engine library for ASCII roguelike games at https://github.com/LambdaHack/LambdaHack
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