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New & popular paidtagged Blender (37 results)

Explore tools tagged Blender on itch.io. Things made with or for the open source 3D modeling software, Blender · Sell your tools on itch.io to have them show up here.

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Real-time texture pixelation tool for Blender!
Render up to 8 directions of the same animation and angles of your Characters
Avoyd
$14.50
Voxel Editor & Game: edit, explore, render large models, import vox, Minecraft, export to mesh
Build entire levels in Blender by placing Scenes, and converting Blender functionality to Godot.
Create Magic Eye images in Blender
3D to 2D for illustrations, animations, games...
Project files from the tutorial
Basic palette to blender
Create procedural stairs from handcrafted elements
Allows you to bake Bevel Shader to the Normal Map, Ambient Occlusion to the AO Map in fully automatic mode.
Convert your mesh animations (e.g. cloth/water simulations) to bone animations
Limit the bone rotation to mesh with just one click. See visual representation of the rotation limit. Rigify compatible
Blender Add-on for assets creation: Rename objects, bake textures, remove/create-assign materials, and export objects
TIMELAPSE Tool is a Blender addon for recording timelapse footage of your project
This is a simple scene import system from blend file to play on Unity.
A plugin made for Blender to procedurally generate maps using tiles.
3d editing was never that easy!
Claydo
$19.99
Easy 3D modelling and printing
3D Voxel Character Animation & Modelling
A procedural shader to turn your 3D models into an endless supply of pixel art and game assets
create 2d animated sprites from 3d animated models for your game (side-scroller, isometric, top-down)
3D to 2D for illustrations, animations, games...
speed up your grease pencil layer rigging workflow!
This Blender Add-On provides the ability to create pre-render sprites automatically.
Blender add-on for rendering characters to 2d images to use in 2d engines (like GameMaker).
Blender3D addon for easy sprite sheet creation. Render multiple cameras and frame ranges into sprite sheets.
Import/Export skeletons in Unity games during runtime using motion capture data saved in the Biovision Hierarchy format.
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