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A collection of unity game systems/demos as a portfolio project
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Simulate sounds created by various motor control techniques
Make ‘level’ make sense: local horizontals diverge on a curved Earth.
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Sample player that involves physics and balls
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a simple water simulation.For people trying to get into gameDEV
AutoColliders is a tool to generate colliders with MeshFilters for Unity.
Perfectly elastic collision simulator
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This LÖVR project demonstrates dynamic collider management, featuring a size-changing collider
Interactive Sand Painting
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RigidBuddy – Stop Fighting Your Rigidbodies
a set of 6 rpg dice that can be used for tabletop rpgs like DnD or pathfinder
Adds physics colliders on VRM 1.0 models to better simulate hair.
Extremely useful and revolutionary pigeon generator
The apparent position of an object
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This is a relatively simple project that offers the "Powers of the Pendulum,"
This is a recreation of a simulation done by a youtuber (Higgsino Physics, link in desc) made by me and tweaked by me :)
Raytracer made with WGSL
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Virtual Physics Lab
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A fun tool that generates gravitational probability maps!
Electrostatic calculator
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A physics based dice roller that keeps the fast, intuitive fun of rolling real dice while automating the math.
The demo samples of my c++ physics engine
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A tool to visualize waves that have different amplitudes and frequencies
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A 2D physics engine made in C++
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A free virtual optical bench for designing optics.
2D collision simulator using Verlet integration.
Pygame Physics
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itch.io now on YouTube!