Uses two-dimensional "sprites", 2D images created and used on a flat plane, as opposed to the three-dimensional models or environments found in 3D games.
Stripping back the unnecessary and focusing on the essential. Minimalist games often rely on simple graphics, basic colors, and straightforward mechanics to convey their core gameplay experience. They often prioritize gameplay and user interaction over complex narratives or detailed graphics, providing a refined and uncluttered experience. They may feature limited interfaces, reduced controls, or a focus on a single mechanic or concept.
Utilizing content created by algorithms rather than human made content. Often utilizes a "seed," a relatively small string that is used to control the randomization algorithm that generates the entire world.
Projects tagged with the following aliases will automatically show up on this page:
procedural-generation
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