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NutshellEngine is a modular game engine designed to enable game and engine developers to work together efficiently.
A mod loader for OneShot: World Machine Edition.
See how your Scribble formatting looks in real time!
Quickly sort your layers by frame and update the z-index of cells with ease.
simple tool to make skill trees and export them
Run in browser
Cooperative PNGTuber
Run in browser
Template for Unity games with main menu, custom editors and handful scripts
Run in browser
A mobile remote for KenkuFM
A personal retro game collection cabinet in your browser.
Run in browser
A system to import Notion databases into a Unity scriptable objects.
A Nibble of Retro, a Byte of Fun
Anti jitter pixel filter shader unity package.
Bake CSGs, Occluders, and Collision in one click.
An RPG framework/engine for Roblox.
An editor for making stories with stock images
Game Maker Studio: 2/1.x Extension for Multiplayer online games
Jwno
$10
A tiling window manager for Windows 10/11, built with Janet and ❤️.
Simple & fast bible app with dramatized audio.
Quickly and accurately select many colors on the fly!
Personal Release
A lighweight VTT Tool for showing battlemaps on a table TV for Tabletop games TTRPG like D&D or DSA.
A REAPER 5 control interface for Korg Monologue synthesiser.
3d Cellular Automata using WGPU in Rust running on the web
Run in browser
New and improved menu loader for Lynx SD (Lynx GameDrive Classic)
A simple and customizable oracle in a single downloadable HTML file
Run in browser
Color palette generation with nodes and curves
WILDENGINE is an engine that help you creating a terminal based game books with a simple json file
Overlay for Godot games
Game development framework and editor in TypeScript/WebGL
Low polly mapper for hexen and doom style game maps
Graphic editor with procedural generation for modelling and visualizing planets
Token creator for VTT
Run in browser
A UUID generator for the Godot Engine, with 1.295×10^50 combinations!
Open5e, CharacterSheets, Generators, DM Assistant
Damage numbers UI similar to what is seen in roguelikes using object pooling for better efficiency!
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