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Damage numbers UI similar to what is seen in roguelikes using object pooling for better efficiency!
An experimental interactive fiction system
Scene Builder is a 3D level design tool and asset browser for Godot, together with a set of common productivity commands
SNES ROM Utility for Counting Frames
LaTeX Template for creating Flying Circus books
Effortlessly control mouse visibility with customizable idle timers for a sleek, immersive experience.
Modern and easy-to-use library for Vulkan
Practice key/fill/rim lighting in your browser. Free for artists and students—no install.
An 8bit fantasy console that operates on an instruction queue and executes WebAssembly games.
Run in browser
A Godot add-on to find and remove unused assets, keeping your project clean and tidy.
Handle UnityAds ads for Cordova on iOS and Android with this Construct 3 Addon
Customize the RPG Maker MV options menu. Hide default settings or up to 15 custom plugin options with ease.
Modern & multiplatform 3D game engine
Finite State Machine in RenPy
Put the twitch chat output on your main screen without blocking everything.
Platformer Library for Processing
A GDScript console built-in the Godot editor
A custom node addon bringing the power of Regex to the LineEdit node
framework love2d for javascript game
Lightweight image viewer
[GameMaker] Library for finding 2D bounding boxes by utilizing power of GPU.
Run in browser
A tool for managing UNIX executable permissions on zipped applications.
The easy way to manage and create palette files for Hyperfight.
The Terminal ASCII Photoshop
Run in browser
Words of Power Editor of Magic
A pure GML SFXR API
Texture packer and sprite editor with animation support for 2D games
Saves info about objects in Maya scene
2D Particle Library for GameMaker
Fractal renderer that currently has Mandelbrot and Burning Ship fractals
Create your own PNGTuber avatar in Godot
Run in browser
To change the face of sprites on the game window.
Run in browser
Proffesional IDE
Legacy versions of Luckode. Should not be downloaded unless you're doing so for archival reasons.
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