Like when your dimensions come in three? Try out some of these top 3d games on itch.io.
You are looking through the eyes of the main character.
Uses two-dimensional "sprites", 2D images created and used on a flat plane, as opposed to the three-dimensional models or environments found in 3D games.
Pixel Art refers to the charming, simplistic, retro/renaissance style of very-low-resolution graphics, such as from the 1977-1995 Atari, GameBoy, & Super Ninten...
A perspective where the camera is placed directly above the player. Common in 2D games, but can also be used in 3D games.
Games that feature 3D art that has a low polygon count per model. Generally used as an artistic style.
In the style of games made the 8-bit generation of game consoles & computers, or sometimes authentically created to run on original hardware. Common 8-Bit conso...
Projects inspired by the 16 bit console generation from the late 80s and early 90s. Including the consoles Super Nintendo, Sega Genesis, and PC Engine/TurboGraf...
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Games with a viewpoint that is outside the first person view of the character, commonly over the shoulder or above the head.
Visuals that resemble strokes drawn by a hand, as opposed to digital authoring tools that create perfect strokes.
Projected using a restricted color palette of black and white.
Typically a graphical style where there are one two colors. (A bit can be either on or off, so two options) Commonly black and white, but can be any combination...
16 pixels by 16 pixels is a common resolution for assets matching a low-res pixel art aesthetic. Although the assets may not be specifically 16x16, they are des...
Using the style of cartoons
32 pixels by 32 pixels is a common resolution for assets matching a low-res pixel art aesthetic. Although the assets may not be specifically 32x32, they are des...
Project that use a palette of two colors
Colors from black to white
Flat-shaded design does not rely on textures. The faces of solids and shapes are generally a single color, or subtle gradient. See also low-poly .