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[Tag-team Dungeon Crawler Action] Everflame

A topic by Steventus created Oct 02, 2020 Views: 325 Replies: 4
Viewing posts 1 to 2


Everflame is a tag-team dungeon crawler where you juggle two characters at once to complete the Everflame Trials! The enemies you face will have some form of weakness that only one of the two characters can exploit - work together (as one mind) to win!




Available to Play On Browser Here!

https://steventus.itch.io/everflame

I like* your pitch: Thought out thread title, all the relevant information is in the post, pretty pictures, the link was placed at the end (rather than at the top or the middle…). The only thing that could maybe improve it would be an animated screenshot rather than the two static ones to show off one of the mechanics - if that is a possibility.

.* Actually I’m ecstatic about your pitch, but I just read a bundle of release announcements that I thought had way more potential for improvement - so I’m trying to moderate myself a little.

Wow, thanks for your comments on my pitching! It's something I'm continuously working on and if anything, I learned a new thing - that putting your links at the end is better than at top/middle.

I'll definitely look into getting animated screenshots/gifs - I agree that it would help viewership. Thanks!

Putting the link at the end is about streamlining. Like on a regular website: As soon as readers click on/consider clicking on a link, their reading flow is at the very least interrupted. And if they clicked on the link they probably won’t come back to read the rest. If there was anything important the author wanted them to read they will never know, making writing it a moot point.

Even if they don’t get distracted by the link, once they get to the end, they would need to backtrack to find it again. (On itch they could also click the image next to the title, but I doubt every single user has noticed this - and they shouldn’t have to scroll up to begin with.)

Sorry that this is a bit boring, but I thought I might as well explain my reasoning.

I wpn't go so far as to say its "boring" - while it may be boring in nature, I've come to terms with having to learn the more subtle forms of marketing in order to get my game out. Afterall, you don't choose the entrepreneur life, the entrepreneur life chooses you.

With that said, that gives much more context to what it means in positioning the download/play the game button when marketing in the form of an online post. I never thought it'd be that impactful! Thanks for all this!