Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

MewnBase

Space-cat crafting/survival game with base building. · By Cairn4

Dozer's storage BUG! (and 'bin' suggestion)

A topic by Unlimiteddd created Sep 23, 2020 Views: 273 Replies: 4
Viewing posts 1 to 6

Hello Cairn4!

I was playing  "mewnbase-win64.zip 71 MB  Version 0.51" and testing the dozer!  (seems a great idea!)

I had a handful of 'rocks & radioactive ore' in the trunk of the vehicle, and then saved the game & exited. When i loaded again, the trunk was EMPTY!  I tried again several times (viewing or not the content of the trunk before saving; just saving without quitting the game itself and load immediately after; playing the game with "run as administrator" too) and each time, the trunk was empty when loading my save. :'''-(

I think here reasonably ,that the content of the dozer storage is not (well) saved when the game is "saving & exiting" one way or another! :-O Nobody will like that! XD 

(sidenote suggestion: I would like to see in the game a simple "bin" to dispose of old/useless items, delete them so. There is no need to make another module i think, the "recycling machine" can do that for other things than "scraps" in my opinion, making it way useful! Maybe even for items made with metals give "bonus recycling scraps"  in the process?! Could serve a double purpose here! :-D)

Developer(+1)

Thank you for letting me know - I've heard a couple other people mention this as well, and will be looking into fixing it ASAP.  

Developer(+1)

Hotfix version 0.51.1 is now up that addresses the issue of the missing Dozer storage items!

Will also think about ways of trashing/recycling un-needed items.

Cheers!

Thank a lot! <3 o/

Please continue this awesome game (has a lot of potential & cuteness!) with your awesome quality & spirit! Wish you best success for that! B->

(6 edits)

It's me again, the neighboring  Kitty! XD

So i was testing further "The Dozer"™ , and i was happy to see that it could bulldoze directly "living tree"! So i was thinking "Ho it is great! To create roads easily, i will only need a shovel  to remove ore patches in the way, and everything else (that is not bulldozed, like plants & ice etc...) could be picked by hand! Nice!" and then... Dozer-San (Japanese suffix :-P) hit a "dead tree" :-OOO => Impossible to bulldoze! NOOooooo! *my world crumbles*.

So here, i don't think that is a feature... ?! (but an oversight?) It makes very sense that it can bulldoze trees in the way (and that is very useful!), but "dead trees" (aka "a less robust tree than a living tree, or a ROCK per definition") should be added to the mechanics of that too obviously! B->

*

For the record, i also notice for sprites that are not "blocking  the way" (like plants & mushroom here; the rest is fine)  for a vehicle... are not well hidden (like for an "ore patch" or "lost wood" where there is no problem) when "driving over". Especially the blue mushroom & the sour tuber (with the buggy) that are  respectively totally & 90% appearing on top (and at high speed, it is worse!) when we drive over it. For the green plant, the 'nose of the vehicle' hides it normally & then it "springs" back over again around the middle... :-P weird!

I hope that is useful! =^^=