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Unlimiteddd

64
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6
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5
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A member registered Jan 23, 2019

Recent community posts

Yeah, the swap of the fourth maze make the flow of the game way better... (the dot-matrix maze was just too silly and anti-strategy IMO)

Thank you for the "Full Screen" on that! Now the whole collection is playable in glorious Full Screen - big sprites! ʕ♥ᴥ♥ʔ

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Yes Yes Yes! Glad to see the awesome progress here! <3

Furniture in our base? Yesh, plyz! ʕ✧ᴥ✧ʔ (half-grid, or maybe "two/four small objects on a tile"? seem a great idea to decorate and smooth the layout of the base!)

Quick multi-harvesting is very fun too! ʕ•̫͡•ʕ•̫͡•ʔ•̫͡•ʔ

Great ideas here as always!

I wonder what will be the cats' re-spawn mechanism!?  ₍ᐢ•ﻌ•ᐢ₎ 
Maybe a ghost goes to/in the landing-capsule (not used in game really, so why not!?) and "magic! it goes out alive and opens the door! Me Again!" lol. Ultra Funny.

Free ideas from a fan: 
The capsule (in order to not be discarded right after landing, which is sad/a_waste! it glows in the dark but...)
-should give a short range proxy-icon for the suit-gui to go towards... to have utility at the start of the game IMO! Losing the base in panic at the start is lethal... forgetting about the map key or feature! Yes, i died to that already!)
-should also deliver 5+ unit of power to build around (it glows in the dark so, there is power inside! lol) so just enough juice for survival: to have an airlock and a ventilated room for oxygen (without needing a plant bio-reactor, with a free cable somewhere in the supplies for convenience/placing...)

I recommend this absolute gem on itch.io,  if you don't know about that:
https://thatlefthandman.itch.io/the-pac-man-brothers

Thank me later! ʕ✧ᴥ✧ʔ

That new level is speedy! I like it! 🍒

The original 4th was strange/absurd; glad it got replaced! 🍋

I haven't found really an Easter egg or what not?! Can somebody share or point me in a shiny direction? ◕‿◕

XD

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Thank you for Full-screen; I appreciate it much! ʕ ᵔᴥᵔ ʔฅ

Enhanced Graphics looks sharp in FullScreen! <3 Arcade graphics/mode for a retro-feel but a lot of twists!

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Ho yeah! ʕ ♡ᴥ♡ ʔ

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Hoo that is GREAT! My little dreams (to share this casual game with friends!) are becoming a reality! Good luck with the fun/job! ₍ᐢ•ﻌ•ᐢ₎

Here is a free idea: a crashed octopus friend on the moon that give you little quests to fulfill (like a NPC) in order to have chosen rewards (like an item apart from the tech-tree, or deep in it) to spice up the gameplay. ʕ♡ᴥ♡ʔ 
[=> Mine me 15 uranium and you can choose between a crystal lamp, 20 hearty meal OR an auto-crafter! something like that! lol
[get me 25 scraps and you can haz 3 orange-tree seeds, 9 uranium OR a paintbrush to customise the color of modules!]
[get me 5 grilled steaks/artefacts, and i would give you a free air-tank every day here, a better scrap conversion of 2 to 1 iron here, or a free chocolate speed boost bar every day!] ... something to iron out some bottleneck in the gameplay so.

It could even be a way to collect all random artefacts purposefully (to get it out of the planet as a second goal to the game for hard fans) to drag the story after completing all of it for the cat (like i do often) and use current vehicle and bases for a wider purpose (it is hard to do with random luck each time we scan an artefact to complete them all!).

The fun could be real! (basically it gives something to do purposefully apart & after the main mission; the octopuss [get it?!] friend could have a story and a mission too, and you help it get it done along with you! (for easy added hours of gameplay!)

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Try the 1.0! it tied together the gameplay very nicely! (trust the one that played a full game to experience the fun AgAiN when an update came out! lol)

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i would like too (in future version) to skip the intermissions (rather long, and we watch it with interest a couple of times really; no need for a forced pause like in the "acarde cabinet" time, with the pause menu on PC) when pushing the power/boost button if possible. 

(a feature like "push Z to skip" in the right corner like some games)

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In the first 10m of my windows game, i pass through 3 blue/scared ghosts already (instead of eating them, often with boost ON... and most of the times when blue ghosts were coming toward me... for reproducibility; then later, phased one red ghost in lethal form frontally too, so it is not only their "scared forms"! ʕᵔᴥᵔ࣢ʔ)

It seems the collision behavior need a bit of tweaking still (in the  1.0)

(it didn't occur when playing Pac-Man & Pac-Man+ Rewritten... even if natively these games has some exploit i have read/seen with a "one pixel precision phase-through"; from memory, it has been corrected in Ms-Pacman and are impossible because the hit box has been enlarged or something similar.)

But overall, a great game for PC! thankx a lot! (feel & look even better than "Tengen Ms pac-man ROMs" on all console for 1P play! SNES version has 2D/3D enhanced graphics and 2P but still! Classic look here is impeccable! ʕ♡ᴥ♡ʔ)

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Thankx! ʕ✧ᴥ✧ʔ

Big applause & cookies for fullscreen mode!  ʕづ•ᴥ•ʔづ♥

Cool, but a little speedy?! :-P

Good mix of genre!

Ho yeah! It is fixed indeed! Smooth gameplay now!

I like the addition of the OG mazes of PM, Ms PM & Jr PM! (with some old-school sounds for them too!)

ʕづ•ᴥ•ʔづ♥

"Speed is key?"  ;-)

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Hello there! ʕ•́ᴥ•̀ʔฅ

If problems/delays arise (or just to cut it short! <3), just know that i'm (and so, maybe many other) very okay with the full game Ms-Pacman without any demo for Super-Pacman in it for PC. (like it was for Ms-Pacman, having it's own stand-alone demo on its dedicated page!)

A demo is programming partially a full game almost (if it is way different than the game base), and if androïd version has a separated one already, why not separate the PC one too to ease/accelerate things up? Just an idea though. ʕ•ᴥᵕ ʔ

Big Thanks like always, for quality free classic games of Pac-Man ʕ♥ᴥ♥ʔ (you got me twice with your april jokes, ...are you a toon maybe?! ʕᵔᴥᵔ࣢ʔ )

I see how it is! Good one guys...

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thankz a lot for a full screen solution! ʕづ•ᴥ•ʔづ♥

(and yeah, i noticed too that the first enhanced maze was quite hard! ʕ→ᴥ←ʔ Good balancing on that!)

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I notice some lag here and there when 5 ghost are enable; seems to me that a routine is creating extra CPU load for nothing. (could be worth checking for a smooth experience on win10)

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Yeah! would like an option to choose sprite for 1p too! <3

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Please bring back the resizable windows! (for us, connoisseurs! ʕ✧ᴥ✧ʔ)

(or a fullscreen mode instead!)

Agreed 100%.

Take your time surely. This would be purely a gift at this point.<3.

But i like the simple "sprites" swaps that add customization! (and emojis are already "designed", so you can add all that quickly without copyrights! Big brain move!) with random mazes, it is a little jewel game on a ring! 

It could have a life on its own for a quick PC game i'm guessing. I search large for new pac-man twists on internet, and i never saw something like you did... so yeah. I recommend! ;-)

Yes, i saw! i wanted to say "Stand-alone PC version to download" here! ʕ→ᴥ←ʔ (and changeable skins for PC too would be nice, if i may dare! ʕ ᵔᴥᵔ ʔ) Would love to keep that on my PC for a quick game! ₍ᐢ•ﻌ•ᐢ₎

Good fluidity, random generation, sounds... (and you solved the timer on frightened-ghosts not being accurate for gameplay, with a new form of increased blinking! Nice!) Well done! (and without botching the original game! Respect.)

very fluid.

pretty nice and smooth. well done.

Interesting, but you must fix the collision with walls and turns for pacman to never get it stuck dead in its tracks.

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Honestly so GrEaT & fluid, it could be the next commercial game beyond Jr-Pacman! ʕ✧ᴥ✧ʔ [2P sure is fun!]

Dodge-roll mechanics is genius! (and balanced)... can act as a speed boost, a frenzy/gobbling dash on frightened-ghost, an active way to phase through one or two close ghosts in a corridor... (but near turns or with many ghost surrounding you, it requires some finesse! <3 but it skips pellets to have a downside! ...try to do an epic rebound-roll if a ghost is tailing you close, or a "phasing-chomp" if a frightened-ghost is hiding near a normal one... for a confidence boost! ʕ→ᴥ←ʔ) 

Lotery system (write PACMAN when eating ghosts) is quite the find and a nice refreshing twist. It breaks the normal timing of a routine with power-pellets in order to acquire precious lives long term. The 2 fruits random pathing per maze with "slow pellets" opens a lot of strategies. ʕ•ᴥᵕʔ

Nice simple options with "turbo/boost", a 5th ghost, no flashing when powered (thanks the dev for that), side graphics on/off (less distracting), sounds/music balancing, fullscreen, and the choice for the starting level among others.

-------------

The only thing it could use/add is accessibility for casual gaming IMO: 

-An easy-mode (with 25/50% speed decrease for all levels, feeling slow but not sluggish) + no dodge-roll bounce on walls to make it easier to master later (and maybe +30% fright-time each levels, blocked at 1sec [not 0] in the harder levels & x2/x3 longer time in the center-box for the ghostz, to breath better).... for only 50% scoring (or another score-board entirely if problematic to compare ʕᵔᴥᵔ࣢ʔ)

-An option maybe to "pac-boost" only when pushing a button (i recommend z, and if maintained Doge-Roll trigger but the top/some speed is conserved unless z is released later; should be good/simple and interesting?! to learn and master, use at a minimum etc...) to speed up as needed and be dynamic (in that "fancy-turbo" mode, like many versions of pac-man have, "Tengen" for example)

(Side-graphics and fruits in the maze could need a modern/crisp relooking [not nice/polished 2D-3D like the rest], but with the AI trend it should be easy to do! A fan could do it too <3)

But F#@$ing good job on this game, i'm baffled! ʕ♡ᴥ♡ʔ Free indeed, it's no short of amazing! (could get a price tag on Steam at around 1-5$ and show it to some Indie/retro Youtubers for a Pac-plosion maybe... because i only got to know about it by searching every pac-games in itch.io...)

PC version please! ʕ♡ᴥ♡ʔ

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Very nice take on classic Pac-Man... i was waiting for an endless version like that! (there is much potential in adapting this) <3

i see nicely "random fruit spawns" in the maze for points, and an incentive to get near/enter ghost-house for nice power-ups to go (or something_useful/big_points)

No sound so, at that moment?

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Scanned with https://virusscan.jotti.org/ , and found no virus on the 14 anti-virus.

https://virusscan.jotti.org/fr-FR/filescanjob/ndtzxfbxkc

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X''D

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Superb! (love the 2P game and useful options! <3 )

Thank you for the great range of difficulty! (3 to 5 ghosts; 50% to 200% speed; Bonus Power-up and Plus mode and other!).

The "Full-Screen entire maze option" (1 &2p) is genius! *Applause!*

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Nice seeing the early screenshotz! 

(fun fact: if you download the game from itch.io, the .zip archuve is called "moonbase" too yet! hihihi Got'ya! =^^=)

nice color palette!

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Those are some very good (& clean) ideas!