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Expedition to Skull Island - Print-and-play adventure!

A topic by Lone Spelunker created Sep 18, 2020 Views: 844 Replies: 4
Viewing posts 1 to 2

Outfit your ship and set sail for adventure in Expedition to Skull Island!

In this solitaire, print-and-play, roll-and-write adventure, you recruit a crew and sail to a randomly-generated island full of mysterious and dangerous locations in search of treasure and rollicking tales to tell when you return to Tortuga.

Featuring over 65 pages of content (of which you only need to print two to play), Expedition to Skull Island is packed with content. The "hex-crawl" island has several different terrain types – beaches, jungles, rivers, cliffs, water, and the mysterious "Skull Rock" – and each type of terrain has many pages of randomized adventures to be discovered within.

Be waylaid by enemy pirates! Be hunted by jungle cats! Explore crumbling jungle ruins! And even fight the mighty kracken!  All kinds of adventure is awaiting you and your crew of hearty sea dogs!

Annotate your map as you go, or even keep a journal for a truly immersive experience. When you're done, you'll have a treasure map to serve as a memento of your story...that is, if you survive!

Features cover art by Gerritt McGill.

Play Expedition to Skull Island today! https://lonespelunker.itch.io/skull-island

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Hi, I don't know how to contact anyone otherwise, but I have a question relating to gameplay. In the rules it states "When you explore a beach hex, roll a die. On a 1-3, roll on the Common Encounters table. Otherwise, roll a die twice and go to the Special Encounters entry that matches the rolls when read as a two-digit number. For example, if you roll a 2 then a 3, read paragraph 23." But the table for Special Encounters then starts at 1. How can you roll anything lower than an 11 with 2 dice being read like this? I could understand if one used a D10 percentile die (taking a 0 as the tens) and a D10 (taking 0 as the tens and 1) but 2 D6's? Maybe I missed something, but should the paragraphs not be adjusted to give possibilities as 11-16, 21-26, 31-36 and so on? But with e.g. 71 Water encounters, I don't know how you could roll to get options 1-10 and also anything above the 36 possibilities that 2 D6 dice would then afford. 71 is too few for the D10 percentile D10 option too.

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Thanks for contacting us.

The reason they start at 1 is because the paragraphs often branch to other paragraphs.  For example, you might roll a 2-1 for the special paragraph, and paragraph 21 might say something like, "You see a ruined temple.  If you want to go in, read paragraph 1."

The "starting" paragraphs are 1-1 through 6-6 only, but all the rest are paragraphs branched-to from those paragraphs.

That's excellent! I was sure you'd be on top of that, but I should have given it a fair shake first. Thanks so much for the reply, it makes everything clear. Can't wait to buckle the swash and have a good ol' adventure!

No problem.  Enjoy your piratical adventure!