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Wanderer

An episodic 2D adventure game blending cinematic platformer and RPG into a beautiful lo-fi sci-fi universe. · By Red Cloak Games, Cris_R, Fenrir

AI Projection Continues To Talk After Leaving Screen

A topic by Cheeseness created Jun 21, 2017 Views: 134 Replies: 2
Viewing posts 1 to 3

Version: 0.1143

Description: It's possible to continue walking right past the medibay into to the room with the robot before the AI projection has finished talking, causing dialogue from a character in a different scene to appear. I think this happens in a couple of other places as well, but didn't make specific notes.

Hmm it's not a bug, it's just that the ambient dialogue (a dialogue not preventing the player to move) is not super well timed. A solution can be to stop it when we leave the scene where it was triggered but it can lead to missing a part of it unintentionally. A better solution will be for us to try to trigger them in better suited locations...

Hmm, yeah. Different people are always going to read at different speeds, so dialogue timing will always be a challenge.

Have you considered having some kind of different presentation for dialogue from offscreen/out-of-scene characters? That might help communicate that being able to move away is intentional and provide players with cues on where they need to go if they want to go back to where the speaking character is.