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Gladiator Massacre

A topic by Lunarecst created Sep 07, 2020 Views: 274 Replies: 1
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Hello everyone, Gentlemen, I'm showing you an indie game, a development diary, etc.)

Do not judge strictly, this is my first project =) And I don't understand programming at all)

And at the same time I apologize for the bad English, since this is not my native language =В

And immediately I warn you that you can ALREADY try the layout)

https://lunarecst.itch.io/gladiator

The idea of the game - you choose a gladiator, and several players meet in the arena for life and death. The concept is ready, there are many mechanics that are being implemented, some of them are the mechanics of armor, bleeding and, of course, stamina, then pumping the gladiator (if he did not die, these are permanent losses).

And no censorship is planned either, this is an arena, no mercy! = D

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Well, these are far-reaching plans, which we will strive for as far as possible - or maybe I'll give up some mechanics because they are unnecessary)) we'll see)

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Each fighter differs in his fighting style, amount of stamina, vitality and other points inherent in a normal fighting game. But the most important thing is that you do not sit and watch how your fighters fight, but take control into your own hands.


What have I done so far 09/07/2020?

1. Drawn and designed the title screen and embodied (finally!) The choice of the character)

I warn you - there will be more than three of them) Just so far, for a change, I have made very different fighters straight from each other)

2. Worked on the balance - what is it? Now the fighters really differ from each other, try how much) I also voiced a little more varied so that they did not shout in the same voice) And added the Roar of the crowd, as a kind person suggested to me, under the previous post)

3. The sand is now not so bright (I did not finish work on it, I just made it a little nicer for the eyes!) Also on the advice from the comments)

4. Well, a lot of other little things, I don't remember much what is there)

And also introduced the mechanics of "second wind" =)

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What do I plan to do next? -

1. I will try to cut down the Boss (so that the thought with the arena looks more or less complete), namely this will be the Roman legionary, I will try to write him a different intellect, smarter than the rest (after all, in those days the soldiers were well drilled, half of the world was almost conquered))

2. I will make the arena more interesting (I will add the audience, flying apples and olives = D)

3. I will work on physics, look at the lessons - I want to add some physical objects)

4. And I will also look at the lessons on how to make a merged screen for two players (I do not climb into multiplayer, for me this is a dense forest, complete zero)

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Actually, my long post is over, see you, friends!) And positive emotions !!

I really like the animations on the "choose your gladiator" screen.