MYNT is a new rules-light pen and paper RPG system that only requires 2d6 to play. It's my first attempt at such a system and is focused on the storytelling and roleplaying aspects of pen and paper games over. MYNT stands for Maybe, Yes, No, Twist because failure doesn't mean a story is over, and success doesn't mean everything is working. As a system it should work with any setting.
The system can be found here:
Any feedback would be welcome.