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jOeSU

Tap the keys to the beat with over 50 songs to chose from, or make your own. (v.0.7.1) · By stoozey_

Chapter 2's boss level is unfair.

A topic by h9ewodxgy09ewuotu2 created Sep 04, 2020 Views: 264 Replies: 2
Viewing posts 1 to 2
(3 edits)

I think that Chapter 2's boss level is too unfair because there isn't any way to tell which note it will go to and there is almost no reaction time on most of the changes.


The only way to beat that is to just press every single key at the same time and then you'll get the right one, but then there's the problem that you have no reaction time to hit the next note, you seriously can't win here without missing multiple times unless you are a god which is unlikely, as the game is so short at this current time that you are most likely a noob throughout the whole thing unless you keep trying to get perfect scores before moving on. If you add more chapters, please have this level be replaced with something else and only have it at the end when the game is very long so that anyone who gets there is likely skilled enough to handle it.

The hammer will actually show you the note that it's going to change to (you'll hear a sound effect, see the hammer bounce and at the top it displays the note and its appropriate cololur), apologies if that wasn't made obvious.
Definitely thinking about balancing the fight though. Thank you for the feeback.

It's a bit hard to watch the in-game cues when you are also focusing on trying to hit the notes properly as they come at you. So I can see people knowing the cue exists, but not being able to see it as they keep trying to hit the notes, or they don't know that the cue exists because they are trying to hit the notes and focusing on that rather than the background.