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Antihero First Access

Fast-paced strategy with an (Oliver) Twist. Bribe, blackmail, and assassinate your opposition. · By Versus Evil

Antihero Patch Notes - June 13, 2017 - New multiplayer features

A topic by timconkling created Jun 13, 2017 Views: 320 Replies: 8
Viewing posts 1 to 4

This is a major release with several new multiplayer features, and brings us very close to our 1.0 release.

All in-progress games have been wiped. (This will happen a few more times before launch -- as always, we really appreciate your patience and feedback.)

  • LEADERBOARDS. Wins in automatch games are tracked on a leaderboard. (Invite games don't result in leaderboard changes.) When the game is launched, we will be tracking overall wins, as well as wins-per-month. We also have a "Skill" leaderboard that ranks players based on matchmaking skill. The UI is not quite ready for release, but we're tracking all this on the backend.
  • CUSTOM GAME RULES. (Invite, Skirmish, and Hotseat games only.)
  • SKILL-BASED AUTOMATCHING. This will slow down automatches a bit while our player pool is small, but will become very important on launch day. Your skill is tracked on the server and used to match you against opponents of similar skill.
  • Strangefellows Lodge: losing control of a level 2 Lodge will result in your Gangs and Thugs losing one heart (unless they're already at one).
  • Fancier Victory and Defeat screens.
  • "Lantern Generator" upgrade is now called "Lamp Lighter".
  • Lots of little UI improvements.

We're a month away from our 1.0 launch, which will include a story-driven singleplayer campaign! 

As always, we appreciate your feedback!

(3 edits)

update looks great! Happy to see theres work towards the matchmaking and leaderboards hinting at live matchmaking. With the update though, game is currently unplayable for casual, not sure for others. Heres the details for the error since the update: a softwere error has - temporarily! - disrupted your plans > details > An error occurred: message: "transaction() got an unexpected keyword argument /'transaction_type/' code:err_unknown . that happens when trying to start a casual match. invites, skirmish, and live room creation (don't have anyone ready to have join) appear to work fine.

EDIT:  appears to be working now


Whoops! I slapped the server around a bit.

noticed today that a game had extended past the 3 day count of no actions. not sure if it was an intended change of the patch or not (currently at 4 days waiting on a turn)


Thanks, I'll look into this!


This should be fixed now - please let us know if it's still an issue!

If it was hotfixed, I still have that same game at 6 days currently in my list. Could be the time frame is past the flag to auto resign?


Weird, something else must be going on. Do you mind emailing me a screenshot of the games list?

(2 edits)

not at all, it will be in your inbox :) (replied to the email chain we already had)

EDIT game was just ended