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Blocks: silent design.

A topic by Le Slo created Jun 12, 2017 Views: 108
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I present you my "first" game. I introduce you to my first long and finished projects.

This is a puzzle with no tutorial,  60 puzzle levels, an unexpected difficulty curve and 12 timed level where the score it's the key for knowing who are the best players.  There is also a laboratory option where you can play levels without timer even building up your own peaceful levels.

As I stated above Blocks is  a "vow-of-silence" game (excluding the words on buttons) because I think it's very important to know how to communicate with only your game in order to achieve grand design skills. In this case it's not perfect as for some beta-testers the connection was obvious and for other took a while until they understood what was going on. There is where I understood  the importance of "game literacy", a concept I found out in the Youtube channel Extra Credits which I deeply recommend, that I believe it's key for achieving an Esperanto game.  Anyway, I learned a lot making this game and almost more watching people play it and for that I encourage you to play and leave some feedback! I really hope you enjoy! Even if you don't want to play I would be happy to hear some recommendations for this kind of games or any thought you have around this ideas.

Always fall!