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[Fixed in 1.0.29+] GMS 2.3 bug - shader_set()

A topic by JamJamTeam created Aug 19, 2020 Views: 217 Replies: 2
Viewing posts 1 to 2
(1 edit)

The shader_set() function causes an error in the 2.3 version.

[live][19.08.2020 17:48:40] Runtime error: [error] `instance#100000(oTest)` (oTest) does not have a variable `shdTest`
 called from oTest:Draw_0[L2,c12]

(Tested with a blank project)


Developer

This is now fixed in 1.0.29 - 2.3 shaders weren't being indexed by the server, and there is no approach to enumerating the shaders at runtime.

Cool. Btw your extensions are awesome, keep up the good work!