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[RMMV] unHydroMax

A topic by TheUnproPro created Aug 11, 2020 Views: 349 Replies: 2
Viewing posts 1 to 2

Hello there. I've finished my second premium plugin for RPG maker MV. This one is unHydroMax, this one took a great deal of effort since I had to figure out how to have reflections show the face of the character when that data didn't initially exist. I ended up cloning the sprites and using some basic trickery to get the reflection to show up on the wall and/or the water (not both at the same time) using the same sprite, hopefully reducing the overhead needed to run it.

The plugin: https://theunpropro.itch.io/unhydromax

Video: 

Some screenshots:


Let me know what you all think! I'd love some feedback. I just picked up on shader stuff, and I'm coding in GLSL now almost all day every day.

That's pretty cool, though I wouldn't have realized those were reflections if I didn't hear the VO explain that's what they were. It kinda just looks like the same sprite, turned around, drawn one tile higher--more like a doppelganger than a mirror image. What about shortening the reflection a bit so it feels more distorted, not a part of the physical world? I think it's just tricky with RPG Maker's strict orthographic projection.

But what I said above does not apply to the water reflections. Those look terrific!

Thanks so much! And I indeed thought about it; but then I also thought "what if someone wants just a direct mirror". The only way I can get this done is like you said, with a doppelganger and color removing, but I had to completely rewrite the way the tint screen operated because the color of the wall would also change, so I rewrote it as a filter;
Anyway, the way its done and all through regions to determine texture & scattering, it'd be quite hard to have different reflections -also- have different heights AND refactions

however, I may have an idea :) If it works i'll post an update
Also ty <3