Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs

MasterPlan

Indie Project Planning Ideaboard · By SolarLune

Finer grain control over zoom levels

A topic by gingerBill created Aug 06, 2020 Views: 105 Replies: 3
Viewing posts 1 to 4
(+2)

Finer grain control over zoom levels rather than the basic 1, 2, 3, 4, 5 levels

Hello! Thanks for the suggestion; I wonder about the utility of this particular feature? The zoom levels being what they are are coded in to make it so that the text is relatively readable at the zoom levels chosen (i.e. they're in intervals of whole numbers / fractions). I'm interested in the utility of having finer grained control over zoom levels - do you find one zoom level too close, while another is too far?

Some of them are a little too close or a little too far at times. I understand that you have chose the fixed zoom levels because they render perfectly for the singular pixel font (e.g. constant integer multiple)

The tool could work with any monospaced font quite well and allow for multiple different zoom levels. I understand if you want to keep the the pixel font for aesthetic of the tool.

As a sort of middle ground, especially if a setting for changing the fonts is to be added at some point, I think smooth zoom would work well as an optional thing. I agree it would be a nice-to-have, though.