Devlog 1
This year for LOWREZJAM I decided to try and make a game similar to the flash classic "Motherload"
I really enjoyed this game growing up, and it still holds up really well. I figured trying to make a 64x64 demake of sorts would be challenging and fun.
I've custom built an engine over the last few months, and this game jam will be my first test run actually making something in the engine. It is built on C# with a C# scripting API. The engine is agnostic to platform and rendering. So I am using MonoGame to generate Windows builds, and Blazor for Web builds. Expecting some challenges along the way as the engine is not mature, but excited to push it a bit.
My main goals for Day 1 were generating a large mutable tile system, player movement, and a simple camera. I am happy with my progress so far, and excited to see where Day 2 takes me.
Thanks for reading!