Devlog 3 & 4
Another two days down!
Day 3 I focused on getting my itch page set up, just to get that out of the way before the deadline. Especially since I had my branding complete.
I also got the branding in-game for my title screen. I made a down-rez version of the logo in photoshop to fit the resolution. I am pretty happy with the result.
Day 4 while running things on my itch page I realized I had some memory issues with the tile system. Not too surprising, running C# on the web is a bit wacky.
I managed to refactor the system to favor memory usage over performance, and things seem to be working nice and smooth still.
I also started planning out my HUD, but am only half-way done getting that implemented. 
My next plans are to finish up the HUD and to get ore collection, and ship upgrades working. Once those systems are complete, I should be able to focus on tweaking the gameplay, UI, art, and polish. (oh, and SFX and music if I have time!)
Lots to do, but happy with the progress!