Post your speed-run times here.
Oh heck yes, I would love to put my runs there!
cool! will mouse and keyboard be the same category
can you paste a link here?
finally a worthy opponent our battle will be legendary
For the edit, how I felt, keys are fun, but probably mouse at high levels will grant faster times
That screen 3 was sooo clean! Skipping the first hole with screen 2 momentum and doing that one bounce has to be ideal strat fo sho
Well I mean yea WR, but this thread has been on for 24hours and it's the 10th WR break so don't get too excited over it yet haha, nt though!
Do record/stream it if you want! Especially if you want to really claim the WR! Btw did that speedrun.com page get created in the end or?
they did say that it might take a week or 2
Keep on getting excited! Kid got passion :)
side note I also think keyboard controls are optimal as of now. If we figure out some super speedy routing that requires quick flicks then cursor controls will be the way to go but as of now i find that its harder to be precise and transition and it is reliant on where you're located on the screen
so it begins the quest for sub 30
Excuse me, what the heck lol, this is so good
ye he good
I agree that screen 3 was a bit slow, you can definitely shave off a second there.
As for screen 6, I'm still not sure what the optimal path is. I have to take the end pretty slowly to reliable do it. I got lucky with the huge bounce at the beginning, usually I have to take a way slower path.
Even with these optimizations, sub 25 seems a bit out of reach. I think that would require some major new strats.
Oh sure let's get into strats a bit then! I lowkey wanted to keep those to myself until I got a run done with them but I don't have quite enough time to manage that for now so I'll share!! I'll try to get videos of it soon-ish but you'll have to take my word for it in the meantime.
Screen 3: There are 2 ways to fly through, the fastest is to get a bounce off the first or second pillars and fly right over the obstacle wall, you need perfect momentum from screen 2 however to line up a high bounce. Edit: First pillar is probably faster but is much harder (only got it once VS a dozen for second pillar).
The second way I've found is to "flat-bounce" off the second pillar and then get a bounce off the third pillar, straight towards the exit of screen 3 (Edit: see Airvent's bounce here: https://www.youtube.com/watch?v=adKG6shvgfw )
One thing to keep in mind is both those strats tend to give you either an odd path or tons of speed into screen 4 and it gets very hard to slow down and line up for the shortcut, that's the main drawback, but if executed well, I think this'd save over 2.5 maybe 3 seconds compared to your execution.
I'm still trying stuff out on screen 6 but what you could've done instead of a "counter momentum" bounce (which is undeniably slow) would've possibly been a bounce into the wall on the right then bounce back with much more momentum, or even doing so with a "flat" on the floor into wall bounce. As for a set up into the final corridor, you did it pretty well but I've had a handful of instances of winging it that went faster, can't seem to get it reliably but there is time there too.
Of course, those strats all give you speed, which makes execution tighter and obviously more difficult. That'll probably take a while with the semi-random/chaotic nature of movement in the game, , but I think we're definitely in the ballpark of 5 seconds shaved overall.
Again, your run was absolutely great, no denying that, but that's what I can see being improved.
Oh and suddenly I'm thinking about a TAS run, that shit would fly under 20 seconds for sure LOL
Damn, that is fast. I think I did manage to go over the top once by accident. That is for sure the optimal strategy.
That is a nice PB, I think you were on pace for a 27 at least. The bottom right corner is tough to get right. If you're even a little off you go bouncing all over the place.
i think live split
Live split would be easier I think. Adding level times together is too much of a hassle. We just need to decide when a level is considered "completed". When the camera starts zooming out? Or when it's fully zoomed out?
I don't know too much about speed-runs. If I make a speed-run mode, what would you guys like to see in it?
Oh speed-run mode sounds cool!
Maybe a button that can restart the level instead of opening the menu every time, if you play with the keyboard it might get annoying to use the mouse too. And also maybe teleport to the next level immediately after one is completed? Idk I don't do a lot of speed-running.
a timer that counts all levels maby that one can be a (full game) speed-run mode
Nice work with the 0.17 shave, I'll try and get 16.49 just to spite you !
ok now I have to beat you
Duuuude, uku1928, how the heck did you get sub 13? Sub 11??! You're amazing, haha!
Here's the route I normally take. Haven't been able to get less than my previous personal best. Any tips?
I haven't done this trick myself, so I don't know if it would work, but that last lift from the screen is probably losing you some seconds.
I reckon if you use the fan to lift yourself high enough, you could bounce off the right ceiling of the second-last screen to gain faster momentum downwards for that last screen, if that makes sense?
I've gotten slightly faster without using this, and the only other difference I've used to your video is using four bounces on the first screen to gain better momentum for the future, but i think the first trick would help better.
I tried start off by doing the first bounce as angled to the east as possible. This allows me to get more height off the 1st wind current, but it doesn't always work. To get more consistency, I do a "side bounce" (bouncing off the non-bouncy side) before the first actual bounce to get smaller upwards momentum off the first bounce.
Getting more height allows me to bounce off the ceiling for more speed, but I don't wanna go "out of control" which is why I get less height at the 2nd wind current because bouncing off the ceiling off in the east 2nd room is not my speedrun strategy.
3rd and 4th rooms seem to be the same, but at the 5th room, I do the "goodnameshavej" trick.
Now that I think about routing, I wonder if is it possible to utilize the room above the 5th room that we go through?
Edit: updated images to match the gameplay better (and made 4th image feel speedier).
I almost go sub 10 but messed up the second to last frame
The invite seems to be expired, if you want to make it permanent click "Edit invite link" and there should be a menu with drop-down boxes, in that you can select "Never" and "No limit"
Why does the audio I hear from the video different than on the website game...
Other than that, You're lucky to get an impressive Pig as how slow Snake and Toucan went.
Haha! Thanks uku1928. This was the original version submitted in gmtk gamejam2020. May it has got some changes since then. Or is something else the issue with audio? 👁️
now we need to separate pause% and pause less%
OK so... the new record is 19sec I think I'll just stick to playing casual sandbox games..
Got a better time.
Sub 50 is the charm