A member registered Mar 29, 2019
Recent community posts
This game is great
I only have 1 complaint so far:
Why would you make unpowered buildings so punishing?
"Haha, you clicked too fast and didn't notice that you placed an unpowered building so now you need to place another 5 buildings just to stop this one"
Not noticing that you placed a building in the wrong space shouldn't be punished
I really want this to be a full game.
Some suggestion if you're going to make it into a full game:
-The main mode should be levels.
- -Levels don't have timers to make it more about strategy than about speed.
- -Currently, when you choose a card the other cards disappear, to make it more fair, I think they should stay
- -In each level, there are only set types of cards
- -Levels can have different objectives. Either just get to an amount of squares or maybe reach a flag by putting a square on it
-Another mode should be endless
-And maybe try to add more strategic cards
Edit: If you are not going to make it into a full game (which is understandable)
Please still add an endless mode
How I understand, Blight is supposed to be a timer-like feature. You can't be too long in the room because it will be filled up with Blights. But there is the money losing already which is very important for further floors
I think you should highly reduce the amount of enemies with blight
Also I think it should tell you more when you try to make a turn, like an arrow to where a dodging enemy would go if you attack it and arrows on where the blight sacks of the blight matron will go
Besides that I really like your game and already follow it on steam
Although in the current state it doesnt really fit as a full game because of the big chance to die and small dungeon I really hope that you will release it as a full game
My suggestion on making it more fitting to a full game is make the dungeon bigger and randomly generated, highly increase the health amount and place the shops only after 2 or 3 floors
If you plan to make it a full game then you probably need to get rid of the "pay or dead system" because that's making the game an arcade game and arcade games rarely are full games
I would make it a "pay to progress" or "pay now for reward" system
Design: 1 - This is interesting but there is no progression - no actual results from the letters - and no clock to see how much time you spent
Adherence: 3 - I would give a 5 but the game is too small
Originality: 3 - I would give a 4-5 but the game is too small
Next time, spend more time for the game.
I am very sad that the game is not finished because I like the idea. Please finish it!