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Zipped HTML5 game number of files limit

A topic by Darkwes' Visual Novel Studio created Jul 22, 2020 Views: 284 Replies: 2
Viewing posts 1 to 3

Hello, I'm working on a game using the Visual Novel Maker engine and when I export the game for the web it generates a huge amount of files.  The current build of the game containing the first chapter have about 300 files, but the size of the game when zipped is only 40mb. So I'm pretty sure it'll have more than 500 files very soon, but I'm sure the full size won't reach 1gb (it will probably be around 250mb).

I'm not sure if I understood the rules of zip files for web games, it mentions: 

"The ZIP file should not contain more than 500 individual files after extraction." and "There are less than 3000 files in the zip file"

That means that I can upload a zip file with up to 3000 files if there is no need to extract its contents for the game to work?

I'm asking this now so I don't start uploading the game and then I have to put it on another place in the future.

Moderator(+1)

There seems to be an error in the documentation, the two requirements are contradictory and I'm pretty sure the first one is correct. If your game grows too big, either contact support and ask for a bigger cap, or better yet just offer it as a download. Meanwhile, I'll bring up the confusion with our dev team.

Well, I hope the 3000 file rule is the correct one. Since a lot of small images are needed for character expressions, sound effects, music, plus the text is split into chapters and there is also localization.... it results in lots of tiny files. Due to the format (web) these files can't be compressed into packs.

And I've tested the full chapter one here and it worked perfectly. I plan to make the game free to play in the browser and downlodable for supporters only.

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