INTRODUCTION.
Hi! My name's Quinn.
I'm the lead developer, graphics artist and writer of this game. I will periodically be updating this thread on the progress of "An Outcry" through screenshots, progress videos as well as a soon-to-be-completed demo.
Well, what is An Outcry?
"An Outcry" is a text and atmosphere-heavy horror game created in RPG Maker 2003 about a shut-in's encounter with a force they do not understand.
Wait- Didn't you already make this game?
In a way - yes! Jack King-Spooner has helped me create a ten-minute long version of this game based on just one of the passages from its script.I like to treat the short visual novel that resulted from that collaboration as a kind of "teaser" for this game; though as you are bound to notice, the two of them differ heavily in scope, design, aim and tone. (for comparison's sake: Jack and I finished the "teaser" in 5 days; the full game's PROLOGUE is taking longer than that to create).
Any more information to give?
Yeeeees.
STORY.
"An Outcry" takes place in an apartment building in Vienna, Austria, in 2017. You play as an anonymised person the game calls "unnamed", who locks themself out of their apartment while on their way out for a cigarette. They decide to bother their neighbours to bum a smoke off them, and possibly have a place to stay overnight- However, things swiftly take a strange turn...
Are there screenshots?
SCREENSHOTS.
Elevator room. The belt. Schmitt.
TEAM.
- Quinn: Concept, writing, art, event scripting
- James: Art, event scripting
- Sophia: Music
- Jennifer: SFX
ADDITIONAL CONTRIBUTORS:
Jack King-Spooner (Music, see below)
Christoph Frey (Music)
Sprite Star (Graphics that were not created by me)
Splendidland (one of the characters' design)