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A PUBLIC DEMO IS RELEASED.

PAY WHAT YOU WANT.

There was been no creative experience in my life more rewarding and joyful than seeing this thing come together to  not only a playable, but an engrossing shape in the course of a mere 3 weeks after it was stuck in development hell for an entire year.

Huge special thanks to my scripter pal James and my artist Kitet for their relentless support and their participation in long nights of relentless creation.

Thank you to Jack King-Spooner and Christoph Frey for beliving in me, as well.

Current team:

  • Quinn: Graphics, writing, event scripting
  • James: Graphics, event scripting
  • Kitet: Graphics
  • Sophia: Music
  • Leaf Let: Music
  • Kyra: Additional graphics
  • Jennifer: Sound

Thank you so, so much.

I'm going to rest now, until it is time to work on the full game.

Until then,

Don't disappear like the smoke into the night.