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Trash Seeker. Devlog

A topic by DragonMesh created Jul 08, 2020 Views: 264 Replies: 2
Viewing posts 1 to 3
(6 edits) (+2)

I added the hangar to the game. Now the entrance to the laboratory does not happen automatically every night, as in the previous version, but only upon arrival in the hangar. In the hangar, you can quickly recharge the battery, much faster than from a solar battery.

https://dragonmesh.itch.io/trash-seeker

Over the past week, I made several additions to the game: 

1.  Added some post-processing effects.

2. Inserted a new Input Unity System and added a joystick  for test (for vehicle control: left stick + square button (west button) for "Break").

3. When traveling, you can use the trash battery to quickly charge the vehicle battery. Very useful at night time to go to the hangar. Click with mouse on battery button for this action.

21.07.2020. 

Added a new addition to the vehicle: a trash search radar. Before buying it, you see a regular map of the area, and after the upgrade, it is replaced by a radar, where bright dots indicate the places where meteorites fall. The range of the radar is 100 meters.

Improvement of the laboratory upgrade system. Made an automated scrolling list of add-ons. Added pictures with images of attachments.


What's new: 

- Experience points that the player gets as he progresses through the game. 

- Command line, where the player receives information about what is happening around him. 

- Generator of tasks for the player. Now you don't just need to wander aimlessly around the planet, as you can complete tasks and get bonus experience points. 

- Enemy prototype. While this is a red cube, which, like you, collects garbage and will not refuse to spoil your health with close contact.